CatStation/Content.Server/Administration
Leon Friedrich 56168e592e
Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
..
Commands Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
Logs Adjust some frametiming stuff (#6496) 2022-03-01 01:11:25 +11:00
Managers Fix a bug in rolebans. (#7029) 2022-03-07 22:28:47 -06:00
UI Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
AdminCommandAttribute.cs AdminManager can now load permissions for registered callback commands. (#6025) 2022-01-12 11:05:39 +01:00
AdminPermsChangedEventArgs.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AdminRank.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
AdminSystem.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AdminVerbSystem.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
BwoinkSystem.cs Bwoinksystem empty ctor (VS2022 17.1 fix) 2022-02-16 16:03:26 -07:00
GamePrototypeLoadManager.cs Adds Network Resource Uploading for admins. (#6904) 2022-03-26 12:46:37 +01:00
NetworkResourceManager.cs Adds Network Resource Uploading for admins. (#6904) 2022-03-26 12:46:37 +01:00
PlayerLocator.cs Remove usages of Newtonsoft.Json outside StatusHost 2022-01-09 11:53:18 +01:00