CatStation/Content.Client/Anomaly/Effects/ClientInnerBodySystem.cs
SlamBamActionman 24485c39ee
Change dwarves to use displacement maps instead of sprite scaling (#43816)
* ach, ye initial commit

* Review changes...?

* Change parentage

* Widen the dwarf sprite

* Widen the dwarf sprite

* Solve the murder at the Portermeister Estate

* The rest of the fucking owl

* Fix female displacement, fix the displacement error

* Review changes

* Review fixes

* IPrototypeManager to ProtoMan

* Review changes
2026-07-05 22:17:17 +00:00

72 lines
2.6 KiB
C#

using Content.Client.DisplacementMap;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Humanoid;
using Robust.Client.GameObjects;
namespace Content.Client.Anomaly.Effects;
public sealed partial class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
{
[Dependency] private SpriteSystem _sprite = default!;
[Dependency] private DisplacementMapSystem _displacement = default!;
[Dependency] private EntityQuery<InnerBodyAnomalyVisualsComponent> _visualsQuery = default!;
public override void Initialize()
{
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
SubscribeLocalEvent<InnerBodyAnomalyComponent, ComponentShutdown>(OnCompShutdown);
}
private void OnAfterHandleState(Entity<InnerBodyAnomalyComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
if (ent.Comp.FallbackSprite is null)
return;
var index = _sprite.LayerMapReserve((ent.Owner, sprite), ent.Comp.LayerMap);
if (TryComp<HumanoidProfileComponent>(ent, out var humanoid) &&
ent.Comp.SpeciesSprites.TryGetValue(humanoid.Species, out var speciesSprite))
{
_sprite.LayerSetSprite((ent.Owner, sprite), index, speciesSprite);
}
else
{
_sprite.LayerSetSprite((ent.Owner, sprite), index, ent.Comp.FallbackSprite);
}
_sprite.LayerSetVisible((ent.Owner, sprite), index, true);
sprite.LayerSetShader(index, "unshaded");
if (_visualsQuery.TryGetComponent(ent, out var visuals) && visuals.Displacement != null)
{
if (ProtoMan.Resolve(visuals.Displacement, out var displacement))
{
_displacement.TryAddDisplacement(displacement.Displacement,
(ent.Owner, sprite),
index,
ent.Comp.LayerMap,
out _);
}
else
{
_displacement.EnsureDisplacementIsNotOnSprite((ent.Owner, sprite), ent.Comp.LayerMap);
}
}
}
private void OnCompShutdown(Entity<InnerBodyAnomalyComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
var index = _sprite.LayerMapGet((ent.Owner, sprite), ent.Comp.LayerMap);
_sprite.LayerSetVisible((ent.Owner, sprite), index, false);
_displacement.EnsureDisplacementIsNotOnSprite((ent.Owner, sprite), ent.Comp.LayerMap);
}
}