CatStation/Content.Shared/DeviceNetwork/Components/DeviceNetworkComponent.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

120 lines
4 KiB
C#

using Content.Shared.DeviceNetwork.Systems;
using Robust.Shared.Prototypes;
namespace Content.Shared.DeviceNetwork.Components
{
[RegisterComponent]
[Access(typeof(SharedDeviceNetworkSystem), typeof(DeviceNet))]
public sealed partial class DeviceNetworkComponent : Component
{
public enum DeviceNetIdDefaults
{
Private,
Wired,
Wireless,
Apc,
AtmosDevices,
Reserved = 100,
// Ids outside this enum may exist
// This exists to let yml use nice names instead of numbers
}
[DataField("deviceNetId")]
public DeviceNetIdDefaults NetIdEnum { get; set; }
public int DeviceNetId => (int) NetIdEnum;
/// <summary>
/// The frequency that this device is listening on.
/// </summary>
[DataField]
public uint? ReceiveFrequency;
/// <summary>
/// frequency prototype. Used to select a default frequency to listen to on. Used when the map is
/// initialized.
/// </summary>
[DataField]
public ProtoId<DeviceFrequencyPrototype>? ReceiveFrequencyId;
/// <summary>
/// The frequency that this device going to try transmit on.
/// </summary>
[DataField]
public uint? TransmitFrequency;
/// <summary>
/// frequency prototype. Used to select a default frequency to transmit on. Used when the map is
/// initialized.
/// </summary>
[DataField]
public ProtoId<DeviceFrequencyPrototype>? TransmitFrequencyId;
/// <summary>
/// The address of the device, either on the network it is currently connected to or whatever address it
/// most recently used.
/// </summary>
[DataField]
public string Address = string.Empty;
/// <summary>
/// If true, the address was customized and should be preserved across networks. If false, a randomly
/// generated address will be created whenever this device connects to a network.
/// </summary>
[DataField]
public bool CustomAddress = false;
/// <summary>
/// Prefix to prepend to any automatically generated addresses. Helps players to identify devices. This gets
/// localized.
/// </summary>
[DataField]
public string? Prefix;
/// <summary>
/// Whether the device should listen for all device messages, regardless of the intended recipient.
/// </summary>
[DataField]
public bool ReceiveAll;
/// <summary>
/// If the device should show its address upon an examine. Useful for devices
/// that do not have a visible UI.
/// </summary>
[DataField]
public bool ExaminableAddress;
/// <summary>
/// Whether the device should attempt to join the network on map init.
/// </summary>
[DataField]
public bool AutoConnect = true;
/// <summary>
/// Whether to send the broadcast recipients list to the sender so it can be filtered.
/// <see cref="DeviceListSystem"/>
/// </summary>
[DataField]
public bool SendBroadcastAttemptEvent = false;
/// <summary>
/// Whether this device's address can be saved to device-lists
/// </summary>
[DataField]
public bool SavableAddress = true;
/// <summary>
/// A list of device-lists that this device is on.
/// </summary>
[DataField]
[Access(typeof(SharedDeviceListSystem))]
public HashSet<EntityUid> DeviceLists = new();
/// <summary>
/// A list of configurators that this device is on.
/// </summary>
[DataField]
[Access(typeof(SharedNetworkConfiguratorSystem))]
public HashSet<EntityUid> Configurators = new();
}
}