CatStation/Content.Client/Polymorph/Systems/ChameleonProjectorSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

60 lines
2.3 KiB
C#

using Content.Client.Effects;
using Content.Client.Smoking;
using Content.Shared.Chemistry.Components;
using Content.Shared.Polymorph.Components;
using Content.Shared.Polymorph.Systems;
using Robust.Client.GameObjects;
namespace Content.Client.Polymorph.Systems;
public sealed partial class ChameleonProjectorSystem : SharedChameleonProjectorSystem
{
[Dependency] private SharedAppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
[Dependency] private EntityQuery<AppearanceComponent> _appearanceQuery = default!;
[Dependency] private EntityQuery<SpriteComponent> _spriteQuery = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChameleonDisguiseComponent, AfterAutoHandleStateEvent>(OnHandleState);
SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ChameleonDisguisedComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ChameleonDisguisedComponent, GetFlashEffectTargetEvent>(OnGetFlashEffectTargetEvent);
}
private void OnHandleState(Entity<ChameleonDisguiseComponent> ent, ref AfterAutoHandleStateEvent args)
{
CopyComp<SpriteComponent>(ent);
CopyComp<GenericVisualizerComponent>(ent);
CopyComp<SolutionContainerVisualsComponent>(ent);
CopyComp<BurnStateVisualsComponent>(ent);
// reload appearance to hopefully prevent any invisible layers
if (_appearanceQuery.TryComp(ent, out var appearance))
_appearance.QueueUpdate(ent, appearance);
}
private void OnStartup(Entity<ChameleonDisguisedComponent> ent, ref ComponentStartup args)
{
if (!_spriteQuery.TryComp(ent, out var sprite))
return;
ent.Comp.WasVisible = sprite.Visible;
_sprite.SetVisible((ent.Owner, sprite), false);
}
private void OnShutdown(Entity<ChameleonDisguisedComponent> ent, ref ComponentShutdown args)
{
if (_spriteQuery.TryComp(ent, out var sprite))
_sprite.SetVisible((ent.Owner, sprite), ent.Comp.WasVisible);
}
private void OnGetFlashEffectTargetEvent(Entity<ChameleonDisguisedComponent> ent, ref GetFlashEffectTargetEvent args)
{
args.Target = ent.Comp.Disguise;
}
}