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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Shared.GameTicking.Rules.Components;
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using Content.Shared.Magic;
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using Content.Shared.Magic.Events;
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using Content.Shared.Mind;
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using Content.Shared.Tag;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Magic;
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public sealed partial class MagicSystem : SharedMagicSystem
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{
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[Dependency] private ChatSystem _chat = default!;
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[Dependency] private ServerGameTicker _gameTicker = default!;
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[Dependency] private TagSystem _tag = default!;
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[Dependency] private SharedMindSystem _mind = default!;
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private static readonly ProtoId<TagPrototype> InvalidForSurvivorAntagTag = "InvalidForSurvivorAntag";
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private static readonly EntProtoId SurvivorGameRule = "Survivor";
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public override void OnVoidApplause(VoidApplauseSpellEvent ev)
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{
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base.OnVoidApplause(ev);
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_chat.TryEmoteWithChat(ev.Performer, ev.Emote);
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var perfXForm = Transform(ev.Performer);
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var targetXForm = Transform(ev.Target);
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Spawn(ev.Effect, perfXForm.Coordinates);
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Spawn(ev.Effect, targetXForm.Coordinates);
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}
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protected override void OnRandomGlobalSpawnSpell(RandomGlobalSpawnSpellEvent ev)
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{
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base.OnRandomGlobalSpawnSpell(ev);
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if (!ev.MakeSurvivorAntagonist)
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return;
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if (_mind.TryGetMind(ev.Performer, out var mind, out _) && !_tag.HasTag(mind, InvalidForSurvivorAntagTag))
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_tag.AddTag(mind, InvalidForSurvivorAntagTag);
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if (!_gameTicker.IsGameRuleActive<SurvivorRuleComponent>())
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_gameTicker.StartGameRule(SurvivorGameRule);
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}
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}
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