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* A very basic paper and pen implementation * Removes SharedWriteComponent * Update ContentNetIDs.cs
11 lines
272 B
C#
11 lines
272 B
C#
using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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public class WriteComponent : Component
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{
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public override string Name => "Write";
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}
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}
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