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* Rename and clean up interaction events * Fix hand equip events * Refactor duplicate client input validation * Rename Use handler * Move unneeded InRangeUnobstructed methods to extensions only * Clean up UseInteractions * Clean up ActivateItemInWorld * Replace explicit range check with InRangeUnobstructed Remove TransformComponent check, since transform is guaranteed now. * Revert transform check removal * More cleanup * Reorder interaction checks * Rename attack eventargs to interact * Test V1 * Add interaction test * Fix interaction test * Fix container interaction test * Rename interaction methods * Rename player to user and attacked to target * Clean up InteractAfter * Clean up InRangeUnobstructed usages * Rename attack to interact and weapon to used * Changed can't reach message to only play when holding something Cleaned up bracket formatting * Fix Airtight validation check * Remove extra words in comments * Fix FaceClick rotation * Move duplicate map check and face to method * Fix test |
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|---|---|---|
| .. | ||
| Piping | ||
| AirtightComponent.cs | ||
| AtmosExposedComponent.cs | ||
| BarotraumaComponent.cs | ||
| BreathToolComponent.cs | ||
| FirelockComponent.cs | ||
| FlammableComponent.cs | ||
| GasAnalyzerComponent.cs | ||
| GasCanisterComponent.cs | ||
| GasMixtureHolderComponent.cs | ||
| GasTankComponent.cs | ||
| GridAtmosphereComponent.cs | ||
| MovedByPressureComponent.cs | ||
| PressureProtectionComponent.cs | ||
| SpaceGridAtmosphereComponent.cs | ||
| UnsimulatedGridAtmosphereComponent.cs | ||