CatStation/Content.Server/Explosion/EntitySystems
Princess Cheeseballs b57805a56e
Fix ExplosionSystem.Airtight bulldozing airtight tolerances if there are multiple airtight objects on a single tile. (#44214)
* bruh

* don't process that tile too much

* better

* IQ too high

* comment

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-17 20:30:33 +00:00
..
ExplosionGridTileFlood.cs Reduce explosion airtight cache memory usage (#40912) 2025-12-03 15:52:25 +00:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-03-30 15:17:53 +11:00
ExplosionSystem.Airtight.cs Fix ExplosionSystem.Airtight bulldozing airtight tolerances if there are multiple airtight objects on a single tile. (#44214) 2026-07-17 20:30:33 +00:00
ExplosionSystem.cs The IMapManager is dead (#44002) 2026-07-01 20:44:54 -07:00
ExplosionSystem.CVars.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionSystem.GridMap.cs Documentation of e api (#44395) 2026-07-01 08:38:04 +00:00
ExplosionSystem.Processing.cs Fix ExplosionSystem.Airtight bulldozing airtight tolerances if there are multiple airtight objects on a single tile. (#44214) 2026-07-17 20:30:33 +00:00
ExplosionSystem.TileFill.cs The IMapManager is dead (#44002) 2026-07-01 20:44:54 -07:00
ExplosionSystem.Visuals.cs Documentation of e api (#44395) 2026-07-01 08:38:04 +00:00
ExplosionTileFlood.cs Documentation of e api (#44395) 2026-07-01 08:38:04 +00:00
ProjectileGrenadeSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
ScatteringGrenadeSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00