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* Scrolling text screens * remove ScrollingTextScreenComponent, fix comments * shave a pixel off of the frame, commas cut off * logMissing to false, state does may not exist * variable timing, offset array serializer * namespaces are a state of mind * Use CustomArraySerializer instead of a one-off * better alphabetize punctuation text * Unneeded VV access, 4-space meta.json * Subscription attributes * cleanup pass * shift left * AJCM's suggestions Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> * PadRight returns a string. * kill the loop, use funny division instead * smoother animations, dark stripe on outer frame * Update for the new comms console UI * communications console changes * can't spell pain without UI * the ocho * it's big brain time * just a touch wider * UI polish pass - forgive the sins * look at my attributions dog * EDITED * Text screen layer init deferred until startup * that's a new one --------- Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
22 lines
763 B
C#
22 lines
763 B
C#
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Client.TextScreen;
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/// <summary>
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/// Added to an entity already containing a <see cref="TextScreenVisualsComponent"/> to track frame-by-frame timer updates
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/// </summary>
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[RegisterComponent]
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public sealed partial class TextScreenTimerComponent : Component
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{
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/// <summary>
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/// The time that the timer is counting down to.
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/// </summary>
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[DataField("targetTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan Target = TimeSpan.Zero;
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/// <summary>
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/// Per-character layers, for mapping into the sprite component.
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/// </summary>
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[ViewVariables]
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public Dictionary<string, string?> LayerStatesToDraw = new();
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}
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