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* documentation pass on content.server -> E! * APi pass on content.server for the E folder. * documentation pass on content.shared for e. * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * fixing documentation according to review part 1. * typo * Very minor fixes * And a short explanation about EUI --------- Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
33 lines
822 B
C#
33 lines
822 B
C#
namespace Content.Shared.Emoting;
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public sealed class EmoteSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
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}
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/// <summary>
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/// Tries to enable emoting component on an entity.
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/// </summary>
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public void SetEmoting(EntityUid uid, bool value, EmotingComponent? component = null)
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{
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if (value && !Resolve(uid, ref component))
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return;
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component = EnsureComp<EmotingComponent>(uid);
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if (component.Enabled == value)
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return;
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Dirty(uid, component);
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}
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private void OnEmoteAttempt(EmoteAttemptEvent args)
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{
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if (!TryComp(args.Uid, out EmotingComponent? emote) || !emote.Enabled)
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args.Cancel();
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}
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}
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