CatStation/Content.Client/Weapons/Ranged/Systems
mq 4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
..
FlyBySoundSystem.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.AmmoCounter.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Ballistic.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.BasicEntity.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Battery.cs Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
GunSystem.ChamberMagazine.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Magazine.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.MagazineVisuals.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Revolver.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.SpentAmmo.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00