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kosticia d9e523370a
Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
* Yay

* Do a LOT changes in yml

* and again

* Finale changes

* yml and locale

* locale tweak

* yml and charp cleanup

* fix carpets

* and some-some

* And some

* I want to believe that its last🙏🙏

* 😭

* 😭😭

* clean

* fix

* AAHHAHAHAHAHAH

* fix

* FINAL

* thisguyusa...

* LAST_ONE

* wawa

* merge2

* sdobfjibwdsjaqaksmzxsowaw2edqw84

* aoaoaooaoaao

* this hardcode took 30 minutes of my life

* fix aaaa

* fix test

* FIX BUILD

* oops

* oops

* aaooaoaoa

* fuck

* oops

* refactor: cleanup after merge + use protoId in KitchenSpikeComponent

* refactor: fix butcherable stuff again!~

* fix: now actively checks for EdibleComponent on slicing, predicted items splitting

* fix: changed knife.yaml to use Slicing tool

* fix: no more sounds spam on chop-chop

* refactor: cleanups

* refactor: default time value for slicable

* refactor: whitespaces and extract variables

* fix: slicable no longer prevents InteractUsingEvent by marking handled w/o actually handling

* feat: chopping trees now requires sawing tool, same for slicing logs

* refactor: cleanup after merge

* refactor: fix non-related PR changes

* refactor: rename locid

* refactor: remove unneeded red 'slice' verb name when slicing entities with mob-state.

* refactor: simplify test code changes

* refactor: better readability for test

* refactor: linebreak for unary op

* refactor: xml-doc for SliceableComponent corrected to be more fitting.

* refactor: cleanup SliceableSystem some more

* refactor: use HasComp instead of TryComp in AddSliceVerb

* refactor: extracted methods to improve readability

* refactor: remove unchecked operator - not needed when casting from uint

* refactor: SliceableSystem cleanups, fix logs not being chopped due to solution splitting

* fix: slice verb is now showing up even if disabled, slicing is done even if there is no solution to split, replaced direct dependency for sliceable component to food component with default solution-name

* refactor: comment about RandomPredicted + toy knife now fits into clown shoes

* refactor: remove EdibleComponent dependency from SliceableSystem

* refactor: moved SliceableSystem into ToolRefinableSystem

* refactor: basic renaming for comps

* refactor: cleanup after merge

* refactor: reorder methods, renaming, simplify polymorph related conditions on slicing

* refactor: xml-doc + reorder yaml fields

* refactor: fixing yaml + method renaming, unused usings removed

* refactor: removed unused usings

* refactor: fix typo

* refactor: remove reference for deleted meat proto

* refactor: clean up yaml after merge

* refactor: fix multiple typos from mass replace

* refactor: fix missed field renaming

* refactor: ensure all entities that had ToolRefinable got BaseSlicingRefinable (aftermerge cleanup)

* refactor: undo solution-related changes for animals.yml

* refactor: fix invalid parent set for corgi + fix amount of slices for the rest of pies

* refactor: revert Solution to SolutionContainerManager changes after merge

* refactor: revert Solution to SolutionContainerManager changes after merge

* refactor: fix invalid property name for toolMissingQualityTooltip in yml, fixed missing entity on which AttemptToolRefineEvent is raised

* refactor: remove over-indent for components of BaseSlicingRefinable and for Slicing tool quality

* refactor: remove over-indentation on MobCarpHolo

* empty collection

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-05-28 20:47:49 +00:00
.github Add test plan to PR template (#43839) 2026-05-17 03:32:51 -07:00
.run
.vscode
BuildChecker v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
BuildFiles/Mac/Space Station 14.app/Contents
Content.Benchmarks IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
Content.Client Predict ImplantsSystem (#43993) 2026-05-28 18:09:47 +00:00
Content.Docfx
Content.IntegrationTests Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895) 2026-05-28 20:47:49 +00:00
Content.MapRenderer Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Content.Packaging Content.Packaging can now emit binlogs for the build (#42659) 2026-01-27 00:39:00 +00:00
Content.PatreonParser v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Replay IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
Content.Server Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895) 2026-05-28 20:47:49 +00:00
Content.Server.Database Stable to master (#42611) 2026-01-23 19:53:52 +01:00
Content.Shared Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895) 2026-05-28 20:47:49 +00:00
Content.Shared.Database Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Content.Tests Hue based skin color clamping (#43889) 2026-05-20 21:17:48 +00:00
Content.Tools v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.YAMLLinter Add test result archiving to our test actions + Test fixes (#43175) 2026-03-17 17:17:22 +00:00
MSBuild Correctly warning-only the remaining SVE warnings. (#43602) 2026-04-16 16:39:53 +00:00
Pow3r v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Resources Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895) 2026-05-28 20:47:49 +00:00
RobustToolbox@08a3d120b7 Update RT to 277.0.0 (#43907) 2026-05-08 21:20:16 -07:00
Tools Heat distortion shader (#42973) 2026-03-29 02:23:40 +00:00
.editorconfig v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
.envrc
.gitattributes
.gitignore Ignore C# Dev Kit's new cache file (#43965) 2026-05-16 17:12:39 +00:00
.gitmodules
CODE_OF_CONDUCT.md update support email (#41166) 2025-10-28 10:27:07 +00:00
CONTRIBUTING.md Mirror contrib guidelines to GitHub (#41896) 2025-12-18 09:36:23 +00:00
Directory.Packages.props fix(Content.Server): Bump database packages for sec update. (#43601) 2026-04-16 01:01:55 +00:00
flake.lock Update nix dev env (#41886) 2025-12-17 22:00:57 +00:00
flake.nix Update nix dev env (#41886) 2025-12-17 22:00:57 +00:00
global.json v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
LICENSE.TXT Happy 2026 (#42186) 2025-12-31 10:59:47 +00:00
nuget.config
omnisharp.json
README.md Remove Lemmy from the README (#41284) 2025-11-04 12:49:22 +00:00
RUN_THIS.py
runclient-Tools.bat Add pause to runclient (#37748) 2025-05-26 13:50:05 +02:00
runclient-Tools.sh Replace all usages of /bin/bash shebang with /usr/bin/env (#40756) 2025-10-12 19:49:41 +00:00
runclient.bat Add pause to runclient (#37748) 2025-05-26 13:50:05 +02:00
runclient.sh Replace all usages of /bin/bash shebang with /usr/bin/env (#40756) 2025-10-12 19:49:41 +00:00
runserver-Tools.bat
runserver-Tools.sh Replace all usages of /bin/bash shebang with /usr/bin/env (#40756) 2025-10-12 19:49:41 +00:00
runserver.bat
runserver.sh Replace all usages of /bin/bash shebang with /usr/bin/env (#40756) 2025-10-12 19:49:41 +00:00
SECURITY.md update support email (#41166) 2025-10-28 10:27:07 +00:00
shell.nix Add fontconfig and pipewire to shell.nix (#42700) 2026-01-29 13:34:07 +00:00
SpaceStation14.slnx v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
SpaceStation14.slnx.DotSettings v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Documentation/Wiki

Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:

We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

All code for the content repository is licensed under the MIT license.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.