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https://github.com/space-syndicate/space-station-14.git
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* First impl. of appearance TryGetData cleanup * Handful of fixes * DamageVisuals: fix HandleDamage call, inheritdoc * bunch of unused AppearanceSystem instances * Handful more unused appearance systems, inheritdoc * JetpackSystem: Ent<T> * cleanup roundup, more Ent<T> * a few lingering AppearanceSystem.TryGetData calls * more lingering AppearanceData access * Remove unnecessary inheritdoc * once again, with feeling
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Content.Shared.Paper;
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using Robust.Client.GameObjects;
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using static Content.Shared.Paper.PaperComponent;
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namespace Content.Client.Paper;
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public sealed partial class PaperVisualizerSystem : VisualizerSystem<PaperVisualizerComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PaperVisualizerComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (args.TryGetData<PaperStatus>(PaperVisuals.Status, out var writingStatus))
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
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if (args.TryGetData<string>(PaperVisuals.Stamp, out var stampState))
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{
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if (stampState != string.Empty)
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{
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
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}
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else
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
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}
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}
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}
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}
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/// <summary>
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/// Sprite mapping enum.
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/// </summary>
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public enum PaperVisualLayers
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{
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Stamp,
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Writing,
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}
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