CatStation/Content.Client/Paper/PaperVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

41 lines
1.3 KiB
C#

using Content.Shared.Paper;
using Robust.Client.GameObjects;
using static Content.Shared.Paper.PaperComponent;
namespace Content.Client.Paper;
public sealed partial class PaperVisualizerSystem : VisualizerSystem<PaperVisualizerComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PaperVisualizerComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.TryGetData<PaperStatus>(PaperVisuals.Status, out var writingStatus))
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (args.TryGetData<string>(PaperVisuals.Stamp, out var stampState))
{
if (stampState != string.Empty)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
}
}
}
}
/// <summary>
/// Sprite mapping enum.
/// </summary>
public enum PaperVisualLayers
{
Stamp,
Writing,
}