CatStation/Content.Client/Storage/Visualizers/EntityStorageVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

102 lines
4 KiB
C#

using Content.Shared.SprayPainter.Prototypes;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Storage.Visualizers;
public sealed partial class EntityStorageVisualizerSystem : VisualizerSystem<EntityStorageVisualsComponent>
{
/// <summary>
/// Sets the base sprite to this layer. Exists to make the inheritance tree less boilerplate-y.
/// </summary>
[SubscribeLocalEvent]
private void OnComponentInit(Entity<EntityStorageVisualsComponent> ent, ref ComponentInit args)
{
if (ent.Comp.StateBaseClosed == null)
return;
ent.Comp.StateBaseOpen ??= ent.Comp.StateBaseClosed;
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
SpriteSystem.LayerSetRsiState((ent, sprite), StorageVisualLayers.Base, ent.Comp.StateBaseClosed);
}
protected override void OnAppearanceChange(EntityUid uid,
EntityStorageVisualsComponent comp,
ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !args.TryGetData<bool>(StorageVisuals.Open, out var open))
return;
var forceRedrawBase = false;
if (args.TryGetData<string>(PaintableVisuals.Prototype, out var prototype))
{
if (ProtoMan.Resolve(prototype, out var proto))
{
if (proto.TryComp(out SpriteComponent? sprite, Factory))
{
SpriteSystem.SetBaseRsi((uid, args.Sprite), sprite.BaseRSI);
}
if (proto.TryComp(out EntityStorageVisualsComponent? visuals, Factory))
{
comp.StateBaseOpen = visuals.StateBaseOpen;
comp.StateBaseClosed = visuals.StateBaseClosed;
comp.StateDoorOpen = visuals.StateDoorOpen;
comp.StateDoorClosed = visuals.StateDoorClosed;
forceRedrawBase = true;
}
}
}
// Open/Closed state for the storage entity.
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), StorageVisualLayers.Door, out _, false))
return;
if (open)
{
if (comp.OpenDrawDepth != null)
SpriteSystem.SetDrawDepth((uid, args.Sprite), comp.OpenDrawDepth.Value);
if (comp.StateDoorOpen != null)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorOpen);
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
}
if (comp.StateBaseOpen != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
else if (forceRedrawBase && comp.StateBaseClosed != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
else
{
if (comp.ClosedDrawDepth != null)
SpriteSystem.SetDrawDepth((uid, args.Sprite), comp.ClosedDrawDepth.Value);
if (comp.StateDoorClosed != null)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorClosed);
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
}
else
SpriteSystem.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
if (comp.StateBaseClosed != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
else if (forceRedrawBase && comp.StateBaseOpen != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
}
}
}
public enum StorageVisualLayers : byte
{
Base,
Door
}