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https://github.com/space-syndicate/space-station-14.git
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* radiosystem is funny * review Co-authored-by: slarticodefast <slarticodefast@users.noreply.github.com> Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> * dont forget your tests * dont forget your loc * networking Co-authored-by: Tayrtahn <Tayrtahn@users.noreply.github.com> * dont return because its breaks * uh * review Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> * more predictions and cleanup * refactor: just me, being picky about whitespaces and commetns formatting --------- Co-authored-by: slarticodefast <slarticodefast@users.noreply.github.com> Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: Tayrtahn <Tayrtahn@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
360 lines
12 KiB
C#
360 lines
12 KiB
C#
using System.Linq;
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using Content.Shared.Chat;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.Radio.Components;
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using Content.Shared.Speech;
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using Content.Shared.Speech.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Radio.EntitySystems;
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/// <summary>
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/// This system handles radio speakers and microphones (which together form a hand-held radio).
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/// </summary>
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public abstract partial class SharedRadioDeviceSystem : EntitySystem
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{
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[Dependency] private SharedAppearanceSystem _appearance = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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[Dependency] private SharedChatSystem _chat = default!;
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[Dependency] private SharedRadioSystem _radio = default!;
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[Dependency] private SharedPowerReceiverSystem _power = default!;
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[Dependency] private SharedInteractionSystem _interaction = default!;
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// Used to prevent a shitter from using a bunch of radios to spam chat.
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private readonly HashSet<(string, EntityUid, RadioChannelPrototype)> _recentlySent = [];
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_recentlySent.Clear();
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}
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#region Component Init
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[SubscribeLocalEvent]
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private void OnMicrophoneInit(Entity<RadioMicrophoneComponent> ent, ref ComponentInit args)
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{
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if (ent.Comp.Enabled)
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EnsureComp<ActiveListenerComponent>(ent).Range = ent.Comp.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(ent);
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}
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[SubscribeLocalEvent]
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private void OnSpeakerInit(Entity<RadioSpeakerComponent> ent, ref ComponentInit args)
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{
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if (ent.Comp.Enabled)
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EnsureComp<ActiveRadioComponent>(ent).Channels.UnionWith(ent.Comp.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(ent);
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}
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#endregion
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#region Toggling
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[SubscribeLocalEvent]
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private void OnActivateMicrophone(Entity<RadioMicrophoneComponent> ent, ref ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (!ent.Comp.ToggleOnInteract)
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return;
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ToggleRadioMicrophone(ent.AsNullable(), args.User, args.Handled);
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args.Handled = true;
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}
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[SubscribeLocalEvent]
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private void OnActivateSpeaker(Entity<RadioSpeakerComponent> ent, ref ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (!ent.Comp.ToggleOnInteract)
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return;
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ToggleRadioSpeaker(ent.AsNullable(), args.User, args.Handled);
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args.Handled = true;
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}
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[SubscribeLocalEvent]
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private void OnPowerChanged(Entity<RadioMicrophoneComponent> ent, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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SetMicrophoneEnabled(ent.AsNullable(), null, false, true);
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}
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/// <summary>
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/// Enables or disables a radio microphone.
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/// </summary>
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/// <param name="ent">The entity with the microphone.</param>
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/// <param name="user">The entity toggling the microphone, if any.</param>
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/// <param name="enabled">Whether the microphone should be enabled.</param>
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/// <param name="quiet">Whether to suppress the user-facing popup.</param>
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public void SetMicrophoneEnabled(
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Entity<RadioMicrophoneComponent?> ent,
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EntityUid? user,
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bool enabled,
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bool quiet = false
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)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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if (ent.Comp.PowerRequired && !_power.IsPowered(ent.Owner))
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return;
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ent.Comp.Enabled = enabled;
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Dirty(ent);
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if (!quiet && user != null)
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{
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var state = Loc.GetString(ent.Comp.Enabled
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? "handheld-radio-component-on-state"
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: "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user.Value, user.Value);
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}
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_appearance.SetData(ent, RadioDeviceVisuals.Broadcasting, ent.Comp.Enabled);
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if (ent.Comp.Enabled)
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EnsureComp<ActiveListenerComponent>(ent).Range = ent.Comp.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(ent);
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}
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#endregion
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#region Toggling
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/// <summary>
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/// Toggles a radio microphone.
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/// </summary>
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/// <param name="ent">The entity with the microphone.</param>
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/// <param name="user">The entity toggling the microphone.</param>
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/// <param name="quiet">Whether to suppress the user-facing popup.</param>
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public void ToggleRadioMicrophone(
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Entity<RadioMicrophoneComponent?> ent,
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EntityUid user,
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bool quiet = false
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)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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SetMicrophoneEnabled(ent, user, !ent.Comp.Enabled, quiet);
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}
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/// <summary>
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/// Toggles a radio speaker.
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/// </summary>
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/// <param name="ent">The entity with the speaker.</param>
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/// <param name="user">The entity toggling the speaker.</param>
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/// <param name="quiet">Whether to suppress the user-facing popup.</param>
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public void ToggleRadioSpeaker(
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Entity<RadioSpeakerComponent?> ent,
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EntityUid user,
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bool quiet = false
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)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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SetSpeakerEnabled(ent, user, !ent.Comp.Enabled, quiet);
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}
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/// <summary>
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/// Enables or disables a radio speaker.
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/// </summary>
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/// <param name="ent">The entity with the speaker.</param>
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/// <param name="user">The entity toggling the speaker, if any.</param>
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/// <param name="enabled">Whether the speaker should be enabled.</param>
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/// <param name="quiet">Whether to suppress the user-facing popup.</param>
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public void SetSpeakerEnabled(
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Entity<RadioSpeakerComponent?> ent,
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EntityUid? user,
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bool enabled,
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bool quiet = false
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)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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ent.Comp.Enabled = enabled;
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Dirty(ent);
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if (!quiet && user != null)
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{
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var state = Loc.GetString(ent.Comp.Enabled
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? "handheld-radio-component-on-state"
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: "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user.Value, user.Value);
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}
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_appearance.SetData(ent, RadioDeviceVisuals.Speaker, ent.Comp.Enabled);
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if (ent.Comp.Enabled)
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EnsureComp<ActiveRadioComponent>(ent).Channels.UnionWith(ent.Comp.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(ent);
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}
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#endregion
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[SubscribeLocalEvent]
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private void OnExamine(Entity<RadioMicrophoneComponent> ent, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var proto = ProtoMan.Index(ent.Comp.BroadcastChannel);
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using (args.PushGroup(nameof(RadioMicrophoneComponent)))
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{
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args.PushMarkup(Loc.GetString("radio-microphone-component-examine",
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("color", proto.Color),
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("channel", proto.LocalizedName),
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("frequency", proto.Frequency)));
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}
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}
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[SubscribeLocalEvent]
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private void OnListen(Entity<RadioMicrophoneComponent> ent, ref ListenEvent args)
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{
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if (HasComp<RadioSpeakerComponent>(args.Source))
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return; // no feedback loops please.
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var channel = ProtoMan.Index(ent.Comp.BroadcastChannel);
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if (_recentlySent.Add((args.Message, args.Source, channel)))
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_radio.SendRadioMessage(args.Source, args.Message, channel, ent.Owner);
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}
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[SubscribeLocalEvent]
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private void OnAttemptListen(Entity<RadioMicrophoneComponent> ent, ref ListenAttemptEvent args)
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{
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if (ent.Comp.PowerRequired && !_power.IsPowered(ent.Owner)
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|| ent.Comp.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, ent.Owner, 0))
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{
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args.Cancel();
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}
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}
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[SubscribeLocalEvent]
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private void OnReceiveRadio(Entity<RadioSpeakerComponent> ent, ref RadioReceiveEvent args)
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{
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if (ent.Owner == args.RadioSource)
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return;
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var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
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RaiseLocalEvent(args.MessageSource, nameEv);
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var name = Loc.GetString("speech-name-relay",
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("speaker", Name(ent.Owner)),
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("originalName", nameEv.VoiceName));
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// log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
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_chat.TrySendInGameICMessage(ent.Owner,
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args.Message,
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InGameICChatType.Whisper,
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ChatTransmitRange.GhostRangeLimit,
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nameOverride: name,
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checkRadioPrefix: false);
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}
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[SubscribeLocalEvent]
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private void OnIntercomEncryptionChannelsChanged(
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Entity<IntercomComponent> ent,
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ref EncryptionChannelsChangedEvent args
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)
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{
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ent.Comp.SupportedChannels =
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args.Component.Channels.Select(p => new ProtoId<RadioChannelPrototype>(p)).ToList();
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var channel = args.Component.DefaultChannel;
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if (ent.Comp.CurrentChannel != null && ent.Comp.SupportedChannels.Contains(ent.Comp.CurrentChannel.Value))
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channel = ent.Comp.CurrentChannel;
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SetIntercomChannel(ent, channel);
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}
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[SubscribeLocalEvent]
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private void OnToggleIntercomMic(Entity<IntercomComponent> ent, ref ToggleIntercomMicMessage args)
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{
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if (ent.Comp.RequiresPower && !_power.IsPowered(ent.Owner))
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return;
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SetMicrophoneEnabled(ent.Owner, args.Actor, args.Enabled, true);
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ent.Comp.MicrophoneEnabled = args.Enabled;
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void OnToggleIntercomSpeaker(Entity<IntercomComponent> ent, ref ToggleIntercomSpeakerMessage args)
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{
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if (ent.Comp.RequiresPower && !_power.IsPowered(ent.Owner))
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return;
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SetSpeakerEnabled(ent.Owner, args.Actor, args.Enabled, true);
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ent.Comp.SpeakerEnabled = args.Enabled;
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void OnSelectIntercomChannel(Entity<IntercomComponent> ent, ref SelectIntercomChannelMessage args)
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{
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if (ent.Comp.RequiresPower && !_power.IsPowered(ent.Owner))
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return;
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if (!ProtoMan.HasIndex<RadioChannelPrototype>(args.Channel) ||
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!ent.Comp.SupportedChannels.Contains(args.Channel))
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return;
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SetIntercomChannel(ent, args.Channel);
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}
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private void SetIntercomChannel(Entity<IntercomComponent> ent, ProtoId<RadioChannelPrototype>? channel)
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{
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ent.Comp.CurrentChannel = channel;
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if (TryComp<RadioMicrophoneComponent>(ent, out var mic))
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{
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if (channel == null)
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{
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SetMicrophoneEnabled(ent.Owner, null, false);
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ent.Comp.MicrophoneEnabled = false;
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}
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else
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{
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mic.BroadcastChannel = channel.Value;
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Dirty(ent, mic);
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}
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}
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if (TryComp<RadioSpeakerComponent>(ent, out var speaker))
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{
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if (channel == null)
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{
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SetSpeakerEnabled(ent.Owner, null, false);
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ent.Comp.SpeakerEnabled = false;
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}
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else
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{
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speaker.Channels = [channel.Value];
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Dirty(ent, speaker);
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}
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}
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Dirty(ent);
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}
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}
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