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* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| BanList | ||
| Commands | ||
| Components | ||
| Logs | ||
| Managers | ||
| Notes | ||
| Systems | ||
| Toolshed | ||
| UI | ||
| AdminCommandAttribute.cs | ||
| AdminPermsChangedEventArgs.cs | ||
| AdminRank.cs | ||
| BanPanelEui.cs | ||
| ContentNetworkResourceManager.cs | ||
| PlayerLocator.cs | ||
| PlayerPanelEui.cs | ||
| QuickDialogSystem.cs | ||
| QuickDialogSystem.OpenDialog.cs | ||
| ServerApi.cs | ||
| ServerApi.Utility.cs | ||