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* IoC source gen compatibility Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter. * Missed a spot
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Server.Humanoid.Components;
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using Content.Shared.Body;
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using Content.Shared.Humanoid;
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using Content.Shared.Preferences;
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namespace Content.Server.Humanoid.Systems;
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public sealed partial class RandomHumanoidAppearanceSystem : EntitySystem
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{
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[Dependency] private HumanoidProfileSystem _humanoidProfile = default!;
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[Dependency] private MetaDataSystem _metaData = default!;
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[Dependency] private SharedVisualBodySystem _visualBody = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomHumanoidAppearanceComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
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{
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// If we have an initial profile/base layer set, do not randomize this humanoid.
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if (!TryComp<HumanoidProfileComponent>(uid, out var humanoid))
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return;
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var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
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_visualBody.ApplyProfileTo(uid, profile);
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_humanoidProfile.ApplyProfileTo(uid, profile);
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if (component.RandomizeName)
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_metaData.SetEntityName(uid, profile.Name);
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}
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}
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