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* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals` - Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem` - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore) - Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity - (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals) - Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity. - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity - Lots of prototype updates to uptake the above * fix bad merge * unbork robust * blindly letting rider reformat stuff * I guess I never cleaned up these imports at all |
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| .. | ||
| Commands | ||
| Components | ||
| Consoles | ||
| EntitySystems | ||
| Monitor | ||
| Piping | ||
| Portable | ||
| Reactions | ||
| Rotting | ||
| Serialization | ||
| ExcitedGroup.cs | ||
| GasMixtureStringRepresentation.cs | ||
| Hotspot.cs | ||
| IGasReactionEffect.cs | ||
| MonstermosInfo.cs | ||
| PressureEvent.cs | ||
| TileAtmosphere.cs | ||
| TileFireEvent.cs | ||
| TileMixtureEnumerator.cs | ||