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* Added: CanReach property to AfterAttack events which signals if the attack was within reach. Fixed: You cannot construct/deconstruct things out of reach. Fixed: Construction entities now preserve transform rotation. Fixed: No more exceptions about missing grids when constructing world entities. Fixed: Used the proper intermediate sprite for intermediate entities. Fixed: Issue with missing sprite layers on ghost. * The alligator is greedy, he always eats the bigger number... * Adds a check so that you cannot use tools on entities that are obstructed from view. |
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| .. | ||
| IActivate.cs | ||
| IAfterInteract.cs | ||
| IAttack.cs | ||
| IDragDrop.cs | ||
| IDragDropOn.cs | ||
| IDropped.cs | ||
| IEquipped.cs | ||
| IHandDeselected.cs | ||
| IHandSelected.cs | ||
| IInteractHand.cs | ||
| IInteractUsing.cs | ||
| ILand.cs | ||
| IRangedInteract.cs | ||
| ITargetedInteractEventArgs.cs | ||
| IThrown.cs | ||
| IUnequipped.cs | ||
| IUse.cs | ||