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* Add hunger and thirst Based on the SS13 systems. Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst * Cleanup rebase * Cleanup stuff that was prototyped * Address feedback Still need to add a statuseffects system in a separate branch * More cleanup on nutrition Fix Remie's feedback and also damage tick. * Re-implement nutrition with master * Updated to use the StatusEffectsUI update * Removed all clientside components as they only receive the UI updates now * Implemented PR feedback * Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution Still TODO: * Metabolisation effects * Change drink contents to alcohol / wine etc. * Add items to the dispensers * For transparent containers use RecalculateColor Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser * Fix broken bottle parent |
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| .. | ||
| Access | ||
| Chemistry | ||
| Construction | ||
| Damage | ||
| Doors | ||
| Explosion | ||
| GUI | ||
| Healing | ||
| Interactable | ||
| Items | ||
| Markers | ||
| Medical | ||
| Mining | ||
| Mobs | ||
| Movement | ||
| Nutrition | ||
| Power | ||
| Projectiles | ||
| Research | ||
| Sound | ||
| Stack | ||
| Temperature | ||
| Trigger/TimerTrigger | ||
| VendingMachines | ||
| Weapon | ||
| CatwalkComponent.cs | ||
| ComputerComponent.cs | ||
| PlaceableSurfaceComponent.cs | ||
| RotatableComponent.cs | ||
| WiresComponent.cs | ||
| Wrenchable.cs | ||