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* Halfway commit * Finishing commit, maybe? * Fix test, update ringtone UI to look nicer * Fix command, add failsafe * Documentation * Can we just mark ValidatePrototypeId as obsolete please * I'm too tired and my bones hurt * Change uplink code generation method * Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it * Fix uplink implant changes, review changes, repair broken serialization. * cleanup and master merge * forgot the Linq * Linqd * Our store system is pretty goddamn awful wow --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| Components | ||
| VariationPass | ||
| AntagLoadProfileRuleSystem.cs | ||
| DeathMatchRuleSystem.cs | ||
| DragonRuleSystem.cs | ||
| DynamicRuleSystem.cs | ||
| GameRuleSystem.cs | ||
| GameRuleSystem.Utility.cs | ||
| InactivityTimeRestartRuleSystem.cs | ||
| KillCalloutRuleSystem.cs | ||
| LoadMapRuleSystem.cs | ||
| MaxTimeRestartRuleSystem.cs | ||
| NukeopsRuleSystem.cs | ||
| ParadoxCloneRuleSystem.cs | ||
| RespawnRuleSystem.cs | ||
| RevolutionaryRuleSystem.cs | ||
| RoundstartStationVariationRuleSystem.cs | ||
| RuleGridsSystem.cs | ||
| SandboxRuleSystem.cs | ||
| SecretRuleSystem.cs | ||
| SubGamemodesSystem.cs | ||
| SurvivorRuleSystem.cs | ||
| ThiefRuleSystem.cs | ||
| TraitorRuleSystem.cs | ||
| XenoborgsRuleSystem.cs | ||
| ZombieRuleSystem.cs | ||