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* Conveyor optimisations - Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it. - Sleeping for entities getting conveyed into walls. * Blocker version * Finish * Final * Fix conveyor power mispredict * Bagel save * Revert "Bagel save" This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2. * Conveyor resave * Fix prediction * Mob movement rewrite * Bandaid * Working version * Tentatively working * Friction to fix cornering * More fixes * Revert bagel * Revert this * a * Reviewed * Funky re-save * Fix velocity * Table fix * Review * a |
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| .. | ||
| ActiveJetpackComponent.cs | ||
| AutoOrientComponent.cs | ||
| BoundaryComponent.cs | ||
| CanMoveInAirComponent.cs | ||
| ContentEyeComponent.cs | ||
| CursorOffsetRequiresWieldComponent.cs | ||
| EyeCursorOffsetComponent.cs | ||
| FloorOccluderComponent.cs | ||
| FloorOcclusionComponent.cs | ||
| FootstepModifierComponent.cs | ||
| FrictionContactsComponent.cs | ||
| IgnoreKudzuComponent.cs | ||
| InputMoverComponent.cs | ||
| JetpackComponent.cs | ||
| JetpackUserComponent.cs | ||
| MobMoverComponent.cs | ||
| MovementAlwaysTouchingComponent.cs | ||
| MovementBodyPartComponent.cs | ||
| MovementIgnoreGravityComponent.cs | ||
| MovementRelayTargetComponent.cs | ||
| MovementSoundComponent.cs | ||
| MovementSpeedModifierComponent.cs | ||
| NoRotateOnMoveComponent.cs | ||
| RelayInputMoverComponent.cs | ||
| SpeedModifiedByContactComponent.cs | ||
| SpeedModifiedOnWieldComponent.cs | ||
| SpeedModifierContactsComponent.cs | ||
| SpriteMovementComponent.cs | ||