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* Remove deleted projectiles from the container tracking them * Gotta dirty the container * Remove the container component when all embedded projectiles are gone * Add test * No clientside deletion of networked entities * Move cleanup logic before deletion |
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|---|---|---|
| .. | ||
| EmbeddableProjectileComponent.cs | ||
| EmbeddedContainerComponent.cs | ||
| EmbedEvent.cs | ||
| ProjectileComponent.cs | ||
| ProjectileEmbedEvent.cs | ||
| ProjectileSpreadComponent.cs | ||
| SharedProjectileSystem.cs | ||