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* Data-driven NPC factions * Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back. * Still uses enums given bitmasks go BRRT * private setters whoops * nullables Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| .. | ||
| Components | ||
| EntitySystems | ||
| ContainerSlot.cs | ||
| VisibilityFlags.cs | ||