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* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem |
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| .. | ||
| ForensicScannerBoundUserInterface.cs | ||
| ForensicScannerMenu.xaml | ||
| ForensicScannerMenu.xaml.cs | ||