CatStation/Content.Client/Storage/Systems/ItemCounterSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

66 lines
2.6 KiB
C#

using Content.Shared.Rounding;
using Content.Shared.Stacks;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Shared.Containers;
namespace Content.Client.Storage.Systems;
public sealed partial class ItemCounterSystem : SharedItemCounterSystem
{
[Dependency] private AppearanceSystem _appearanceSystem = default!;
[Dependency] private SpriteSystem _sprite = default!;
[SubscribeLocalEvent]
private void OnAppearanceChange(Entity<ItemCounterComponent> ent, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || ent.Comp.LayerStates.Count < 1)
return;
// Skip processing if no actual
if (!args.TryGetData<int>(StackVisuals.Actual, out var actual))
return;
if (!args.TryGetData<int>(StackVisuals.MaxCount, out var maxCount))
maxCount = ent.Comp.LayerStates.Count;
if (!args.TryGetData<bool>(StackVisuals.Hide, out var hidden))
hidden = false;
if (ent.Comp.IsComposite)
ProcessCompositeSprite(ent, actual, maxCount, ent.Comp.LayerStates, hidden, sprite: args.Sprite);
else
ProcessOpaqueSprite(ent, ent.Comp.BaseLayer, actual, maxCount, ent.Comp.LayerStates, hidden, sprite: args.Sprite);
}
public void ProcessOpaqueSprite(EntityUid uid, string layer, int count, int maxCount, List<string> states, bool hide = false, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref sprite)
|| !_sprite.LayerMapTryGet((uid, sprite), layer, out var layerKey, logMissing: true))
return;
var activeState = ContentHelpers.RoundToEqualLevels(count, maxCount, states.Count);
_sprite.LayerSetRsiState((uid, sprite), layerKey, states[activeState]);
_sprite.LayerSetVisible((uid, sprite), layerKey, !hide);
}
public void ProcessCompositeSprite(EntityUid uid, int count, int maxCount, List<string> layers, bool hide = false, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref sprite))
return;
var activeTill = ContentHelpers.RoundToNearestLevels(count, maxCount, layers.Count);
for (var i = 0; i < layers.Count; ++i)
{
_sprite.LayerSetVisible((uid, sprite), layers[i], !hide && i < activeTill);
}
}
protected override int? GetCount(ContainerModifiedMessage msg, ItemCounterComponent itemCounter)
{
if (_appearanceSystem.TryGetData<int>(msg.Container.Owner, StackVisuals.Actual, out var actual))
return actual;
return null;
}
}