CatStation/Content.Server/DeviceNetwork/Systems/StationLimitedNetworkSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

88 lines
3.4 KiB
C#

using Content.Server.DeviceNetwork.Components;
using Content.Server.Station.Systems;
using Content.Shared.DeviceNetwork.Events;
using JetBrains.Annotations;
namespace Content.Server.DeviceNetwork.Systems
{
/// <summary>
/// This system requires the StationLimitedNetworkComponent to be on the the sending entity as well as the receiving entity
/// </summary>
[UsedImplicitly]
public sealed partial class StationLimitedNetworkSystem : EntitySystem
{
[Dependency] private ServerStationSystem _stationSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StationLimitedNetworkComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<StationLimitedNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Sets the station id the device is limited to.
/// </summary>
public void SetStation(EntityUid uid, EntityUid? stationId, StationLimitedNetworkComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.StationId = stationId;
}
/// <summary>
/// Tries to set the station id to the current station if the device is currently on a station
/// </summary>
public bool TrySetStationId(EntityUid uid, StationLimitedNetworkComponent? component = null)
{
if (!Resolve(uid, ref component) || !Transform(uid).GridUid.HasValue)
return false;
component.StationId = _stationSystem.GetOwningStation(uid);
return component.StationId.HasValue;
}
/// <summary>
/// Set the station id to the one the entity is on when the station limited component is added
/// </summary>
private void OnMapInit(EntityUid uid, StationLimitedNetworkComponent networkComponent, MapInitEvent args)
{
networkComponent.StationId = _stationSystem.GetOwningStation(uid);
}
/// <summary>
/// Checks if both devices are limited to the same station
/// </summary>
private void OnBeforePacketSent(Entity<StationLimitedNetworkComponent> ent, ref BeforePacketSentEvent args)
{
var (uid, component) = ent;
if (!component.StationId.HasValue)
TrySetStationId(uid, component);
if (!CheckStationId(args.Sender, component.AllowNonStationPackets, component.StationId))
{
args.Cancelled = true;
}
}
/// <summary>
/// Compares the station IDs of the sending and receiving network components.
/// Returns false if either of them doesn't have a station ID or if their station ID isn't equal.
/// Returns true even when the sending entity isn't tied to a station if `allowNonStationPackets` is set to true.
/// </summary>
private bool CheckStationId(EntityUid senderUid, bool allowNonStationPackets, EntityUid? receiverStationId, StationLimitedNetworkComponent? sender = null)
{
if (!receiverStationId.HasValue)
return false;
if (!Resolve(senderUid, ref sender, false))
return allowNonStationPackets;
if (!sender.StationId.HasValue)
TrySetStationId(senderUid, sender);
return sender.StationId == receiverStationId;
}
}
}