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* turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru> |
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| .. | ||
| ClusterGrenadeSystem.cs | ||
| ExplosionGridTileFlood.cs | ||
| ExplosionSpaceTileFlood.cs | ||
| ExplosionSystem.Airtight.cs | ||
| ExplosionSystem.cs | ||
| ExplosionSystem.CVars.cs | ||
| ExplosionSystem.GridMap.cs | ||
| ExplosionSystem.Processing.cs | ||
| ExplosionSystem.TileFill.cs | ||
| ExplosionSystem.Visuals.cs | ||
| ExplosionTileFlood.cs | ||
| TriggerSystem.cs | ||
| TriggerSystem.Mobstate.cs | ||
| TriggerSystem.OnUse.cs | ||
| TriggerSystem.Proximity.cs | ||
| TriggerSystem.Signal.cs | ||
| TriggerSystem.TimedCollide.cs | ||
| TriggerSystem.Voice.cs | ||