CatStation/Content.Server/Teleportation/TeleportLocationsSystem.cs
Голубь d15d16651f
Teleport scroll and ninja bomb whitelist and blacklist (#40758)
* Teleport scroll whitelist

* Stupid

* review

review

* Update dat_fukken_disk.yml

* NinjaWhitelist

* uuuupdate

* Update station_beacon.yml

* Update emergency_amber.yml

* Update Resources/Prototypes/Entities/Markers/warp_point.yml

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* request

* Revert tags

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-30 22:47:15 +00:00

78 lines
2.6 KiB
C#

using Content.Server.Chat.Systems;
using Content.Shared.Chat;
using Content.Shared.Teleportation;
using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems;
using Content.Shared.UserInterface;
using Content.Shared.Warps;
using Content.Shared.Whitelist;
namespace Content.Server.Teleportation;
/// <summary>
/// <inheritdoc cref="SharedTeleportLocationsSystem"/>
/// </summary>
public sealed partial class TeleportLocationsSystem : SharedTeleportLocationsSystem
{
[Dependency] private ChatSystem _chat = default!;
[Dependency] private EntityWhitelistSystem _whitelist = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TeleportLocationsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TeleportLocationsComponent, BeforeActivatableUIOpenEvent>(OnBeforeUiOpen);
}
private void OnMapInit(Entity<TeleportLocationsComponent> ent, ref MapInitEvent args)
{
UpdateTeleportPoints(ent);
}
private void OnBeforeUiOpen(Entity<TeleportLocationsComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
UpdateTeleportPoints(ent);
}
protected override void OnTeleportToLocationRequest(Entity<TeleportLocationsComponent> ent, ref TeleportLocationDestinationMessage args)
{
if (Delay.IsDelayed(ent.Owner, TeleportDelay))
return;
if (!string.IsNullOrWhiteSpace(ent.Comp.Speech))
{
var msg = Loc.GetString(ent.Comp.Speech, ("location", args.PointName));
_chat.TrySendInGameICMessage(args.Actor, msg, InGameICChatType.Speak, ChatTransmitRange.Normal);
}
base.OnTeleportToLocationRequest(ent, ref args);
}
// If it's in shared this doesn't populate the points on the UI
/// <summary>
/// Gets the teleport points to send to the BUI
/// </summary>
private void UpdateTeleportPoints(Entity<TeleportLocationsComponent> ent)
{
ent.Comp.AvailableWarps.Clear();
var allEnts = AllEntityQuery<WarpPointComponent>();
// Selecting suitable entities with the warpPoint component using whitelist
while (allEnts.MoveNext(out var warpEnt, out var warpPointComp))
{
if (string.IsNullOrWhiteSpace(warpPointComp.Location))
continue;
if (!_whitelist.CheckBoth(warpEnt, ent.Comp.Blacklist, ent.Comp.Whitelist))
continue;
ent.Comp.AvailableWarps.Add(new TeleportPoint(warpPointComp.Location, GetNetEntity(warpEnt)));
}
Dirty(ent);
}
}