CatStation/Content.Shared/Destructible/SharedDestructibleSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

59 lines
1.4 KiB
C#

using Content.Shared.Damage.Systems;
namespace Content.Shared.Destructible;
public abstract partial class SharedDestructibleSystem : EntitySystem
{
// TODO: I don't really like this but this is out of scope to re-do destructible triggers while refactoring damageable
[Dependency] public DamageableSystem Damageable = default!;
/// <summary>
/// Force entity to be destroyed and deleted.
/// </summary>
public bool DestroyEntity(EntityUid owner)
{
var ev = new DestructionAttemptEvent();
RaiseLocalEvent(owner, ev);
if (ev.Cancelled)
return false;
var eventArgs = new DestructionEventArgs();
RaiseLocalEvent(owner, eventArgs);
PredictedQueueDel(owner);
return true;
}
/// <summary>
/// Force entity to break.
/// </summary>
public void BreakEntity(EntityUid owner)
{
var eventArgs = new BreakageEventArgs();
RaiseLocalEvent(owner, eventArgs);
}
}
/// <summary>
/// Raised before an entity is about to be destroyed and deleted
/// </summary>
public sealed class DestructionAttemptEvent : CancellableEntityEventArgs
{
}
/// <summary>
/// Raised when entity is destroyed and about to be deleted.
/// </summary>
public sealed class DestructionEventArgs : EntityEventArgs
{
}
/// <summary>
/// Raised when entity was heavy damage and about to break.
/// </summary>
public sealed class BreakageEventArgs : EntityEventArgs
{
}