CatStation/Content.Shared/EntityTable/EntitySelectors/NestedSelector.cs
Ewanderer d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00

35 lines
1.2 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from the entity table prototype specified.
/// Can be used to reuse common tables.
/// </summary>
public sealed partial class NestedSelector : EntityTableSelector
{
/// <summary>
/// The prototype from which to draw random items.
/// </summary>
[DataField(required: true)]
public ProtoId<EntityTablePrototype> TableId;
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(IRobustRandom rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
return proto.Index(TableId).Table.GetSpawns(rand, entMan, proto, ctx);
}
protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.ListSpawns(entMan, proto, ctx);
}
protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.AverageSpawns(entMan, proto, ctx);
}
}