CatStation/Content.Shared/Gravity
SlamBamActionman 2ce27e42bd
Add the ability to pull grids using a grappling hook (#43746)
* Make grappling hooks work when you are under gravity on a floor

* Apply into the grappling rework, change the weight of grids

* Add *a* function to scale depending on mass

* Update the grappling system to feel a loooot better

* Just make the grappling hook lose grip if entity is unanchored, and also make it smoother to use.

* Tweak shuttle impact values to maintain current behavior

* Fix spray pushing with the new grid weights

* Update other thrusters to the new values (x1600)

* Update and reorder SharedGrapplingGunSystem

* "Fix" that one audio bug

* Include anchoring as being tethered to a grid

* Review fixed
2026-07-06 13:29:24 +00:00
..
FloatingVisualsComponent.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
GravityAffectedComponent.cs Add the ability to pull grids using a grappling hook (#43746) 2026-07-06 13:29:24 +00:00
GravityChangedEvent.cs Fix gravity shenanigans (#12866) 2022-12-18 16:03:23 +11:00
GravityComponent.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
GravityGeneratorComponent.cs Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GravityShakeComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SharedFloatingVisualizerSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedGravityGeneratorSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedGravitySystem.cs Add the ability to pull grids using a grappling hook (#43746) 2026-07-06 13:29:24 +00:00
SharedGravitySystem.Shake.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00