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* Make grappling hooks work when you are under gravity on a floor * Apply into the grappling rework, change the weight of grids * Add *a* function to scale depending on mass * Update the grappling system to feel a loooot better * Just make the grappling hook lose grip if entity is unanchored, and also make it smoother to use. * Tweak shuttle impact values to maintain current behavior * Fix spray pushing with the new grid weights * Update other thrusters to the new values (x1600) * Update and reorder SharedGrapplingGunSystem * "Fix" that one audio bug * Include anchoring as being tethered to a grid * Review fixed |
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| .. | ||
| FloatingVisualsComponent.cs | ||
| GravityAffectedComponent.cs | ||
| GravityChangedEvent.cs | ||
| GravityComponent.cs | ||
| GravityGeneratorComponent.cs | ||
| GravityShakeComponent.cs | ||
| SharedFloatingVisualizerSystem.cs | ||
| SharedGravityGeneratorSystem.cs | ||
| SharedGravitySystem.cs | ||
| SharedGravitySystem.Shake.cs | ||