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* Add highlight option to longovereye human hairstyle * undo edit to development.toml * Revert "undo edit to development.toml" This reverts commit 67eee3ff774a75df2a8502e663ce074626b4ec73. * undo edit to development.toml * Resprite right-facing state * Try to salvage marking colours when sprite count changes * Use last existing colour if exists instead of flat white * First iteration of new hairstyle * Editing pass on sprites * Possible fix for vulps? * Remove debug log * Add comment explaining additional index offset * Clarify attribution in meta.json * Reformat marking colour validation * Raise error when less sprites than markings colours * Evil displacement index change * Comment out error throw for now since that will always fail tests * Insert displacement layer at index + 1, with comment explaining * VC Feedback: there are now three indices, removed commented out exception * Displacement below original * Add more detail to comment |
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|---|---|---|
| .. | ||
| Markings | ||
| Prototypes | ||
| HairStyles.cs | ||
| HideableHumanoidLayersComponent.cs | ||
| HumanoidCharacterAppearance.cs | ||
| HumanoidProfileComponent.cs | ||
| HumanoidProfileExportV1.cs | ||
| HumanoidProfileExportV2.cs | ||
| HumanoidProfileSystem.cs | ||
| HumanoidVisualLayers.cs | ||
| HumanoidVisualLayersExtension.cs | ||
| NamingSystem.cs | ||
| Sex.cs | ||
| SharedHideableHumanoidLayersSystem.cs | ||
| SharedHumanoidMarkingModifierSystem.cs | ||
| SkinColorationPrototype.cs | ||
| Voice.cs | ||