| .. |
|
Events
|
Add FleetingClothingComponent (#43444)
|
2026-04-12 13:15:38 +00:00 |
|
VirtualItem
|
IoC source gen compatibility (#43863)
|
2026-05-09 03:29:58 +00:00 |
|
BlockItemNameInHandComponent.cs
|
Custom icon ammo counter (#44368)
|
2026-07-02 20:31:20 +00:00 |
|
InventoryComponent.cs
|
Handle inventory template updating V2 (#39246)
|
2025-07-27 23:05:58 +02:00 |
|
InventorySystem.cs
|
Reflection refactor (#19253)
|
2023-08-25 12:48:27 +10:00 |
|
InventorySystem.Equip.cs
|
Self-predicting popups (#44524)
|
2026-07-07 20:42:08 +00:00 |
|
InventorySystem.Helpers.cs
|
Remove unused functions in InventorySystem class (#44435)
|
2026-07-02 19:31:15 +00:00 |
|
InventorySystem.Relay.cs
|
Nightvision fixes (#44501)
|
2026-07-05 15:17:40 +00:00 |
|
InventorySystem.Slots.cs
|
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386)
|
2026-06-29 10:18:44 +00:00 |
|
InventoryTemplatePrototype.cs
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
|
RelaySubscriptionHelpers.cs
|
Fire extinguishers can now extinguish items, including when held/worn (#36267)
|
2025-04-14 19:00:47 +10:00 |
|
SelfEquipOnlyComponent.cs
|
Cursed Mask (#29659)
|
2024-08-10 11:14:58 -04:00 |
|
SelfEquipOnlySystem.cs
|
IoC source gen compatibility (#43863)
|
2026-05-09 03:29:58 +00:00 |
|
SlotBlockComponent.cs
|
New Feature: Slot blockers (#35172)
|
2025-05-12 10:35:42 -07:00 |
|
SlotBlockSystem.cs
|
New Feature: Slot blockers (#35172)
|
2025-05-12 10:35:42 -07:00 |
|
SlotFlags.cs
|
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
|
2024-04-28 17:11:46 +10:00 |