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* may god have mercy upon my soul
* stuff
* Revert "Always raise MobStateChanged on client (#45103)"
This reverts commit 1951b00875.
* keep the cleanup
* fuck you though
* review
* Update Content.Shared/DamageOverlay/SharedDamageOverlaySystem.cs
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* deltas
* queries
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using Content.Shared.DamageOverlay;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.DamageOverlay;
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/// <inheritdoc />
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public sealed partial class DamageOverlaySystem : SharedDamageOverlaySystem
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{
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[Dependency] private IOverlayManager _overlayManager = default!;
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[Dependency] private IPlayerManager _player = default!;
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private DamageOverlay _overlay = default!;
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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_overlay = new DamageOverlay();
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}
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[SubscribeLocalEvent]
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private void OnComponentShutdown(Entity<DamageOverlayComponent> entity, ref ComponentShutdown args)
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{
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if (_player.LocalEntity != entity)
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return;
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_overlayManager.RemoveOverlay(_overlay);
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}
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[SubscribeLocalEvent]
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private void OnPlayerAttached(Entity<DamageOverlayComponent> ent, ref LocalPlayerAttachedEvent args)
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{
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_overlayManager.AddOverlay(_overlay);
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}
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[SubscribeLocalEvent]
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private void OnPlayerDetached(LocalPlayerDetachedEvent args)
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{
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_overlayManager.RemoveOverlay(_overlay);
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}
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protected override void EnsureOverlay(Entity<DamageOverlayComponent> entity)
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{
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base.EnsureOverlay(entity);
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if (_player.LocalEntity != entity)
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return;
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if (!_overlayManager.HasOverlay<DamageOverlay>())
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_overlayManager.AddOverlay(_overlay);
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}
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}
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