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* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid |
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| .. | ||
| ClimbableComponent.cs | ||
| ClimbingComponent.cs | ||
| HandTeleporterVisualizer.cs | ||
| PlayerInputMoverComponent.cs | ||
| PortalVisualizer.cs | ||
| SlipperyComponent.cs | ||