CatStation/Content.Server/Shuttles/Systems/ShuttleSystem.cs
Eveloop 22a547c7c8
Use dependency injection for EntityQuery<T>s in Content.Server (#43566)
* Replace usages of EntityQuery with dependency injected ones in Content.Server

* Remove unused EntityQuery dependencies

* Restore CheckPressureAndFire override method

* Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs

* Infer Transform/Metadata directly instead of passing (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-05-17 15:59:37 +00:00

189 lines
6.9 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Buckle.Systems;
using Content.Server.Parallax;
using Content.Server.Procedural;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Server.Stunnable;
using Content.Shared.Buckle.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Gibbing;
using Content.Shared.Light.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Salvage;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.Maps;
namespace Content.Server.Shuttles.Systems;
[UsedImplicitly]
public sealed partial class ShuttleSystem : SharedShuttleSystem
{
[Dependency] private IAdminLogManager _logger = default!;
[Dependency] private IConfigurationManager _cfg = default!;
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private IMapManager _mapManager = default!;
[Dependency] private IPrototypeManager _protoManager = default!;
[Dependency] private IRobustRandom _random = default!;
[Dependency] private BiomeSystem _biomes = default!;
[Dependency] private GibbingSystem _gibbing = default!;
[Dependency] private BuckleSystem _buckle = default!;
[Dependency] private DamageableSystem _damageSys = default!;
[Dependency] private DockingSystem _dockSystem = default!;
[Dependency] private DungeonSystem _dungeon = default!;
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private MapLoaderSystem _loader = default!;
[Dependency] private MapSystem _mapSystem = default!;
[Dependency] private MetaDataSystem _metadata = default!;
[Dependency] private PvsOverrideSystem _pvs = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private SharedSalvageSystem _salvage = default!;
[Dependency] private ShuttleConsoleSystem _console = default!;
[Dependency] private StationSystem _station = default!;
[Dependency] private StunSystem _stuns = default!;
[Dependency] private ThrowingSystem _throwing = default!;
[Dependency] private ThrusterSystem _thruster = default!;
[Dependency] private UserInterfaceSystem _uiSystem = default!;
[Dependency] private TurfSystem _turf = default!;
[Dependency] private EntityQuery<BuckleComponent> _buckleQuery = default!;
[Dependency] private EntityQuery<MapGridComponent> _gridQuery = default!;
[Dependency] private EntityQuery<PhysicsComponent> _physicsQuery = default!;
public override void Initialize()
{
base.Initialize();
InitializeFTL();
InitializeGridFills();
InitializeIFF();
InitializeImpact();
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
SubscribeLocalEvent<ShuttleComponent, TileFrictionEvent>(OnTileFriction);
SubscribeLocalEvent<ShuttleComponent, FTLStartedEvent>(OnFTLStarted);
SubscribeLocalEvent<ShuttleComponent, FTLCompletedEvent>(OnFTLCompleted);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateHyperspace();
}
private void OnGridInit(GridInitializeEvent ev)
{
if (HasComp<MapComponent>(ev.EntityUid))
return;
EnsureComp<ShuttleComponent>(ev.EntityUid);
// This and RoofComponent should be mutually exclusive, so ImplicitRoof should be removed if the grid has RoofComponent
if (HasComp<RoofComponent>(ev.EntityUid))
RemComp<ImplicitRoofComponent>(ev.EntityUid);
else
EnsureComp<ImplicitRoofComponent>(ev.EntityUid);
}
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
{
if (!HasComp<MapGridComponent>(uid))
{
return;
}
if (!TryComp(uid, out PhysicsComponent? physicsComponent))
{
return;
}
if (component.Enabled)
{
Enable(uid, component: physicsComponent, shuttle: component);
}
component.DampingModifier = component.BodyModifier;
}
public void Toggle(EntityUid uid, ShuttleComponent component)
{
if (!TryComp(uid, out PhysicsComponent? physicsComponent))
return;
component.Enabled = !component.Enabled;
if (component.Enabled)
{
Enable(uid, component: physicsComponent, shuttle: component);
}
else
{
Disable(uid, component: physicsComponent);
}
}
public void Enable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null, ShuttleComponent? shuttle = null)
{
if (!Resolve(uid, ref manager, ref component, ref shuttle, false))
return;
_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
_physics.SetBodyStatus(uid, component, BodyStatus.InAir);
_physics.SetFixedRotation(uid, false, manager: manager, body: component);
}
public void Disable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null)
{
if (!Resolve(uid, ref manager, ref component, false))
return;
_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
_physics.SetBodyStatus(uid, component, BodyStatus.OnGround);
_physics.SetFixedRotation(uid, true, manager: manager, body: component);
}
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
{
// None of the below is necessary for any cleanup if we're just deleting.
if (Comp<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
Disable(uid);
}
private void OnTileFriction(Entity<ShuttleComponent> ent, ref TileFrictionEvent args)
{
args.Modifier *= ent.Comp.DampingModifier;
}
private void OnFTLStarted(Entity<ShuttleComponent> ent, ref FTLStartedEvent args)
{
ent.Comp.DampingModifier = 0f;
}
private void OnFTLCompleted(Entity<ShuttleComponent> ent, ref FTLCompletedEvent args)
{
ent.Comp.DampingModifier = ent.Comp.BodyModifier;
}
}