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DamageableSystem.API.cs
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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DamageableSystem.BenchmarkHelpers.cs
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Damageable Cleanup + Bugfix (#42076)
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2025-12-31 00:42:49 +00:00 |
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DamageableSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamageableSystem.Events.cs
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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DamageContactsSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamageExamineSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamageModifierStatusEffect.cs
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Move potassium iodide to new status effects (#43548)
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2026-04-12 00:37:42 +00:00 |
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DamageOnAttackedSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamageOnHighSpeedImpactSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamageOnHoldingSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamageOnInteractSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DamagePopupSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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PassiveDamageSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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RequireProjectileTargetSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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SharedDamageOtherOnHitSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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SharedGodmodeSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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SharedStaminaSystem.cs
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SSD Players now properly stay asleep when being revived. (#39409)
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2026-05-23 08:24:19 +00:00 |
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SharedStaminaSystem.Modifier.cs
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Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
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2025-12-18 19:41:08 +00:00 |
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SharedStaminaSystem.Resistance.cs
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StaminaSystem to SharedStaminaSystem (#37199)
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2025-05-06 12:39:05 -04:00 |
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SlowOnDamageSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |