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Accents
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Partially revert "Remove bad accents" (#43030)
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2026-02-26 17:32:57 +00:00 |
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Access
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Actions
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Changeling Dna Sting (#43785)
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2026-04-29 21:16:39 +00:00 |
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AlertLevels
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Alerts
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Add changeling flesh clothing transformation (#43590)
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2026-04-19 14:10:54 +00:00 |
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Anomaly
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AppearanceCustomization
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Atmospherics
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A couple more Max Cap fixes/rebalances (#43659)
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2026-04-23 03:34:29 +00:00 |
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Body
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Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
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2026-05-28 20:47:49 +00:00 |
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Catalog
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Stop Hijack Beacon from appearing in Surplus Crates (#44148)
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2026-05-29 06:50:26 +00:00 |
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Chat
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Add notification for AI core being damaged (#43513)
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2026-04-08 05:25:01 +00:00 |
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Chemistry
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Codewords
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Damage
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Move potassium iodide to new status effects (#43548)
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2026-04-12 00:37:42 +00:00 |
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Datasets
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More xenoborg names (#42984)
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2026-02-21 23:41:34 +00:00 |
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Decals
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Slat tiles and decals (#37832)
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2026-02-10 01:32:52 +00:00 |
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Device
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DeviceLinking
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Adding a random gate (#41627)
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2025-12-14 19:15:22 +00:00 |
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Entities
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Stable -> Master (#44165)
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2026-05-29 23:11:42 -07:00 |
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FeedbackPopup
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[STAGING] Revert "Force Vent Critters to Attack (#42399)" (#43577)
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2026-04-12 20:16:38 +02:00 |
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Flavors
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Validate FlavorProfileComponent.Flavors (#44090)
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2026-05-26 16:16:02 +00:00 |
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GameRules
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Changeling escape with identity objective (#44137)
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2026-05-29 12:49:54 +00:00 |
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GhostRoleRaffles
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Rebalance the Ghost Role Raffles (#33157)
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2025-12-18 20:39:41 +00:00 |
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Guidebook
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Revert "Remove dwarves" (#43027)
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2026-02-25 14:21:05 +00:00 |
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Hydroponics
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Removed JuicePotato reagent (#43448)
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2026-04-03 17:47:49 +00:00 |
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InventoryTemplates
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Fix aghost back slot name (#41370)
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2025-11-10 19:41:24 +00:00 |
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IonLaws
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Refactor Ion Law string generation (#42629)
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2026-03-15 15:44:03 +00:00 |
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Loadouts
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Detective coat changes, let detectives start with a winter coat (#39044)
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2026-04-24 09:52:28 +00:00 |
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Magic
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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Maps
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Exo Station - Psychologist, Botany & Sec updates (#43533)
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2026-05-20 07:04:27 +00:00 |
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NPCs
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make monkey disposals less laggy (#43842)
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2026-05-09 23:30:12 +00:00 |
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Nutrition
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Fix Ingestion Localization Pop-ups (#39437)
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2025-08-07 14:32:25 +02:00 |
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Objectives
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Make objective issuers into prototypes (#44168)
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2026-05-30 16:57:34 +00:00 |
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Paintables
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Palettes
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Parallaxes
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Fix train parallax config (#40844)
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2025-10-12 07:00:32 +00:00 |
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Polymorphs
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Vulpkanin Admin Smite (#40360)
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2025-09-21 23:22:25 -07:00 |
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Procedural
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Fix loot not spawning on VGRoid (#39269)
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2026-04-28 15:09:20 +00:00 |
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RCD
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"Fix RCD light spam, bypass of indestructible tiles and some plating fixes" - Tile Stacking got merged, time to bring back the RCD fix (#42556)
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2026-01-20 21:48:30 +00:00 |
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Reagents
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Sheep v2 (#38505)
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2026-05-26 23:21:13 +00:00 |
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Recipes
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Allow Tea Leaves to be Electrolyzed as a source of Fluorine (#43755)
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2026-05-30 21:05:59 +00:00 |
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Research
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Expanded Tile Recipes for Cutter Machine (#43431)
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2026-04-05 22:15:52 +00:00 |
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Roles
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[STAGING] Ensure Antag Ghost Roles make a new mind, add a test for it. (#43962)
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2026-05-24 11:07:38 -07:00 |
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Shaders
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Reduced AI static overlay checkbox for photosensitivity (#44003)
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2026-05-20 19:31:54 +00:00 |
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SoundCollections
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Sheep v2 (#38505)
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2026-05-26 23:21:13 +00:00 |
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Species
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Hue based skin color clamping (#43889)
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2026-05-20 21:17:48 +00:00 |
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Stacks
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Quality and Sprite changes to Conveyor Belts (#43599)
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2026-05-16 19:50:32 +00:00 |
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StatusIcon
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Add Cyborg crew indicator (#37038)
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2026-01-29 06:59:06 +00:00 |
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Store
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Changeling store initial balance (#43796)
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2026-04-28 19:25:17 +00:00 |
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StoryGen
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Tiles
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Slat tiles and decals (#37832)
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2026-02-10 01:32:52 +00:00 |
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Traits
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Fix the Paradox Clone slowness bug. (#43528)
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2026-04-12 19:00:19 +00:00 |
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Voice
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Sheep v2 (#38505)
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2026-05-26 23:21:13 +00:00 |
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Wires
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Camera map (#39684)
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2026-01-15 21:21:55 +00:00 |
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XenoArch
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Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
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2026-05-28 20:47:49 +00:00 |
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ai_factions.yml
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Xenoborgs part 7 (#40042)
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2025-11-14 22:10:09 +00:00 |
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audio.yml
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bar_signs.yml
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Added Emp interaction with Bar Sign (#42950)
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2026-02-18 00:15:17 +00:00 |
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borg_types.yml
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Give borgs default prying (#41812)
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2026-02-25 23:19:52 +00:00 |
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chameleon.yml
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Syndicate locks are now selectable (#39532)
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2025-08-26 16:18:10 +02:00 |
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contraband_severities.yml
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Admins can now see what items are contraband and chameleon in the strip menu (#43658)
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2026-05-10 10:45:58 +00:00 |
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edge_spreaders.yml
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explosion.yml
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Ignite atmosphere on explosions (#41262)
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2025-12-15 23:27:40 +00:00 |
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floor_trap.yml
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prevent repeat TriggerOnCollide triggers (#40428)
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2025-09-21 17:23:37 +02:00 |
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fonts.yml
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game_presets.yml
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Remove Visitor Shuttles (Real) and also cleanup the event rule system to not break when I try to do this. (#41915)
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2026-01-27 22:47:18 +00:00 |
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holidays.yml
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hud.yml
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item_size.yml
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lobbyscreens.yml
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Add lobby screen invisiblewall (#42947)
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2026-04-04 19:23:39 +00:00 |
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name_identifier_groups.yml
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Xenoborgs part 4 (#36935)
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2025-08-04 15:18:55 +02:00 |
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ore.yml
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radio_channels.yml
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round_announcements.yml
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secret_weights.yml
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[STAGING] Remove Wizard Roundstart Antag (#40983)
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2025-10-25 17:47:52 -07:00 |
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silicon-laws.yml
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Give more borg lawsets an emag-law-zero that actually matches the rest of the lawset (#42660)
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2026-05-26 19:43:49 +00:00 |
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status_effects.yml
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AllCaps accent and refactoring (#43666)
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2026-04-25 01:59:28 +00:00 |
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tags.yml
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Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
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2026-05-28 20:47:49 +00:00 |
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themes.yml
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threats.yml
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tool_qualities.yml
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Sheep v2 (#38505)
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2026-05-26 23:21:13 +00:00 |
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typing_indicator.yml
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VULPKANIN TYPING INDICATOR ADDITON (#43910)
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2026-05-09 16:34:06 +00:00 |
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whitelists.yml
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wizardsDenWhitelists.yml
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Fix automatic whitelist condition being reversed (#43433)
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2026-04-01 21:56:45 -07:00 |