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* Refactor SpeciesUI into overlay and status effects All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think. * Change overlay / status effects to use states * Change TryRemoveStatus to RemoveStatus Doesn't return a bool so not trying. Addressing PJB's feedback. |
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|---|---|---|
| .. | ||
| EscapeMenu.cs | ||
| GameHud.cs | ||
| HandsGui.cs | ||
| LobbyGui.cs | ||
| NanoHeading.cs | ||
| NanoStyle.cs | ||
| Placeholder.cs | ||
| ServerInfo.cs | ||
| StatusEffectsUI.cs | ||
| StripeBack.cs | ||
| TargetingDoll.cs | ||
| TutorialWindow.cs | ||