CatStation/Content.Shared
CaasGit c091acd1f5
add(FaxComponent): Allows for setting defaults in the component. (#30484)
* add(FaxComponent): Allows for setting defaults in the component.

This wires up the Fax component to allow the default paper and office
paper to be set. The defaults are what they were before, and it's an
optional option. Now Fax machines can be set to print different paper
when using Print File or other cases where the default paper style is
used.

* Requested change to EntProtoId.

* Fix build failure.
2024-08-09 15:54:08 +10:00
..
Abilities/Mime Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Access Fix ACC wire light not appearing (#30453) 2024-07-29 23:04:17 -04:00
ActionBlocker Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-07-20 18:06:52 +10:00
Actions Add EntityWorldTargetAction (#29819) 2024-08-08 12:47:08 +03:00
Administration Implement a playerpanel (#30238) 2024-08-09 15:33:25 +10:00
Alert Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Anomaly Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-13 14:05:37 +10:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor suit storage whitelist code (#29332) 2024-06-28 11:11:43 -04:00
Atmos Add verbose (client predicted!) examine text to Gas Miners (#30480) 2024-08-08 12:14:31 +10:00
Audio Ambient music rules refactor (#29921) 2024-07-14 23:58:48 +10:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Add whitelist to cryostorage (#30574) 2024-08-06 21:00:15 +10:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-11 12:55:19 +11:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Cabinet Revert "plutonium core steal objective" (#29578) 2024-06-30 01:23:03 +10:00
Camera Allow zoom command to modify an eye's PVS range (#29245) 2024-07-03 16:44:55 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo FINALLY FIX APPROVER IN CARGO INVOICE!!! (#29690) 2024-07-28 23:19:43 -07:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
CCVar Make pointing cooldown a cvar (#30623) 2024-08-04 13:34:33 +10:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Fix typing indicators! (#29492) 2024-07-10 15:51:47 +10:00
Chemistry Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
Climbing Fix climbing not ending when any contacts still exist (#30488) 2024-07-30 18:31:59 +10:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Updated remaining ghostroles for species loadouts (#29746) 2024-08-07 19:26:40 +10:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-07-29 19:48:28 -07:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Conveyor Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-16 16:51:06 -04:00
Cuffs ai stays seated and pulled while cuffed. (#30397) 2024-08-08 19:53:07 +10:00
Damage Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Fix decal megadiffs (#30732) 2024-08-09 15:47:23 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-06-20 01:03:32 +10:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DoAfter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Doors Update SharedDoorSystem.cs to not use Component.Owner (#29963) 2024-07-28 13:18:12 +10:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Objects that only have a basic description won't have extra line in examine text (#30472) 2024-07-29 17:57:46 -07:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Explosion Explosion resistance is now predicted! (#30654) 2024-08-05 13:15:07 +10:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-07-22 19:33:41 -07:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 15:54:08 +10:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Fluids fire extinguisher using item toggle (#29906) 2024-07-13 14:17:10 +10:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-07 19:19:10 +10:00
Follower Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Move GameTicker.RoundDuration to Shared (#29425) 2024-06-28 22:42:58 -04:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Geras Geras bug fixes (#27308) 2024-05-03 19:26:09 +02:00
Ghost Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853) 2024-07-21 20:32:25 +10:00
GhostKick
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Gravity Fix magboots not needing a grid to work (#29034) 2024-06-16 13:38:17 +10:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Fixed the guidebook listing every single rule (#28680) 2024-06-07 06:28:55 -05:00
Hands Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
HealthExaminable Move id and health examinable to shared (#27867) 2024-05-10 11:26:39 +10:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Humanoid Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement return empty string for invalid identity (#29274) 2024-06-20 18:25:35 -04:00
Implants Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Interaction replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Internals Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Inventory Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
IoC
Item replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-03-29 17:30:50 +11:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-06-23 19:31:34 +02:00
Lathe Add support for printing reagents in lathes (#30476) 2024-08-01 14:15:05 +10:00
Light Makes flares quieter (#27521) 2024-04-30 16:49:35 +10:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations add 👷 JobCondition system for reagents (#29023) 2024-06-15 17:36:25 -04:00
Lock Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Materials replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Maths
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-02-26 16:26:46 -07:00
Mind Remove uses of AllObjectives (#30077) 2024-07-16 10:17:18 +03:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Don't disable collision on dead mobs, fixes an issue with pulling (#30532) 2024-08-07 18:59:04 -04:00
Module
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement offgrid mob friction (#29383) 2024-08-09 14:52:25 +10:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
NameModifier Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
NPC Add ability to add additional friendly and hostile factions in prototypes (#29636) 2024-07-02 09:32:21 -04:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
Nutrition Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Objectives Character menu issuer localization (#29840) 2024-07-17 08:47:50 +03:00
Overlays Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Paper Move PaperSystem to Shared (#30592) 2024-08-05 14:23:23 +10:00
Parallax biome flexibility changes (#28017) 2024-05-14 23:27:25 -04:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Physics Remove HighImpassable from TableTopLayer (#29455) 2024-07-20 15:56:21 +10:00
Pinpointer remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Players Add job whitelist system (#28085) 2024-06-01 05:08:31 -07:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Power Make the powered examine text fully client predicted (#30441) 2024-07-29 00:28:17 -07:00
PowerCell item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences De-duplicate loadout gear (#30341) 2024-08-05 00:42:25 -04:00
Procedural VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Projectiles Shotgun spread refactor (#27773) 2024-08-03 09:26:32 -04:00
Prototypes
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Localization of encryption keys (#30172) 2024-07-20 19:14:41 +03:00
Random Ambient music rules refactor (#29921) 2024-07-14 23:58:48 +10:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-07-12 19:20:41 +10:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Add support for printing reagents in lathes (#30476) 2024-08-01 14:15:05 +10:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Roles De-duplicate loadout gear (#30341) 2024-08-05 00:42:25 -04:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
Salvage Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Sandbox
Security Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Silicons fix borgs being unable to state laws with an active flashlight (#30183) 2024-07-22 13:55:34 +10:00
Singularity ContainmentFieldComponent's garbage destruction can now be disabled (#29376) 2024-06-23 11:34:32 -04:00
Slippery Make NoSlip component networked (#30425) 2024-07-27 23:17:06 -07:00
SMES
Smoking
Solar
Sound Network BaseEmitSoundComponent (#29400) 2024-06-24 19:55:28 +10:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Spreader metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stacks Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-01 13:49:28 -04:00
Standing Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Station De-duplicate loadout gear (#30341) 2024-08-05 00:42:25 -04:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Secret stash refractor (#29396) 2024-08-09 09:51:58 +10:00
Store Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-05-30 14:49:12 +03:00
Strip Dragdrop fold rollerbed (#30002) 2024-08-07 19:19:10 +10:00
Stunnable Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SubFloor Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Teleportation Another QSI Fix About Things Being in Places they Should not (#30241) 2024-07-30 10:07:35 -04:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-05 18:07:02 +10:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-07-20 18:06:52 +10:00
Tiles Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-02 22:16:16 +10:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Secret stash refractor (#29396) 2024-08-09 09:51:58 +10:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-06-30 14:28:49 +10:00
Trigger
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Vapor
VendingMachines Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Verbs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Weather clean up weather systems (#28792) 2024-06-18 20:27:34 +10:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist prevent borgs unlocking eachother and robotics console (#27888) 2024-07-25 13:54:51 +10:00
Wieldable tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-07-24 08:33:14 -04:00
Wires Intercom buffs and fixes (#29580) 2024-07-08 00:19:10 +10:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 12:09:26 -04:00
Zombies Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Content.Shared.csproj Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs