mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Exception now meows when an error occurs
* tweaks
* Add to real mouse
* 1984 😔
* Sussy entity effect
* Comment
* More errors
* Other fixes
* opps
* fixes
* cleanup
* Cleanup
* Remove saving last message
* runtime as well!
* Make logger private, clean up error has occured to boolean instead of string
* Add auto pause and time offset serializer
* Properly block accent when speaking (sometimes)
* Add package
* Fix
* Review
* fix
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Speech.EntitySystems;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Serilog.Events;
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namespace Content.Server.RuntimeFun;
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/// <summary>
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/// System for the <see cref="SpeakOnExceptionComponent"/>. Deals with getting the latest error log and making
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/// entities with that component speak.
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/// </summary>
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public sealed partial class SpeakOnExceptionSystem : EntitySystem
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{
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private ILogManager _log = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private ChatSystem _chat = default!;
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// Special log handler that just saves the latest error.
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private SpeakOnExceptionLogHandler _logHandler = default!;
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public override void Initialize()
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{
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base.Initialize();
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_logHandler = new SpeakOnExceptionLogHandler();
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_log.RootSawmill.AddHandler(_logHandler);
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SubscribeLocalEvent<SpeakOnExceptionComponent, TransformSpeechEvent>(OnTransformSpeech, before: [ typeof(AccentSystem) ]);
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}
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public override void Shutdown()
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{
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_log.RootSawmill.RemoveHandler(_logHandler);
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}
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public override void Update(float frameTime)
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{
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if (!_logHandler.ErrorHasOccured)
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return;
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_logHandler.ErrorHasOccured = false;
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var query = EntityQueryEnumerator<SpeakOnExceptionComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (_timing.CurTime < comp.NextTimeCanSpeak)
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continue;
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if (_random.Prob(comp.ChanceSpeakNoAccent))
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comp.BlockAccent = true;
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_chat.TrySendInGameICMessage(uid, CensorMessage(comp), InGameICChatType.Speak, ChatTransmitRange.Normal, true);
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comp.BlockAccent = false;
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comp.NextTimeCanSpeak += comp.SpeechCooldown;
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}
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}
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[SubscribeLocalEvent]
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private void OnMapInit(Entity<SpeakOnExceptionComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.NextTimeCanSpeak = _timing.CurTime;
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}
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private void OnTransformSpeech(Entity<SpeakOnExceptionComponent> ent, ref TransformSpeechEvent args)
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{
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if (ent.Comp.BlockAccent)
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args.Cancel();
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}
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private string CensorMessage(SpeakOnExceptionComponent comp)
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{
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return Loc.GetString(_random.Pick(ProtoMan.Index(comp.Dataset).Values));
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}
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// Log handler for SpeakOnException entities.
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private sealed class SpeakOnExceptionLogHandler : ILogHandler
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{
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// Gets set to true if an error ever occurs - reset this to false if you want to see if another error has occurred!
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public bool ErrorHasOccured;
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public void Log(string sawmillName, LogEvent message)
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{
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if (message.Exception == null)
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return;
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ErrorHasOccured = true;
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}
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}
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}
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