CatStation/Content.Shared/Random/RandomHelperSystem.cs
Pok 6f6a5694c8
Botany refactor (#44576)
* Restarting files from scratch

* reduce file count, more progress

* Additional partial work

* update 1

* update 2

* TODO execution

* fix

* Update PlantGrowthComponent.cs

* fix 1

* growth correction

* PlantGrowthComponent

* update 99

* last update

* oops

* Update vegan-meatball.yml

* Data loss

* ToxinsComponent

* Default components

* minor fix

* PlantTraitsComponent

* fix error

* fix error 2

* Copy growth components

* last update within this PR

* AutoHarvestGrowth remote

* Viable

* fix

* Fix growth rate

* Improvements to the YAML

* merge update

* fix

* code cleanup

* TODO

* fix

* oops

* oops 2

* more TODO

* fix names

* fix names oops

* Harvest bug fixes

* fix tests

* refactor: cleanup after mering master

* Update ConsumeExudeGasGrowthSystem.cs

* refactor: make this piece of happiness and ponies work

* review

* oops

* fix <summary>

* Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning

* EnsureUniqueSeed

* refactor: change Resolve to TryComp where appropriate

* refactor: review comments - try get for components, clenaups

* refactor: minor yaml cleanups

* fixing trifles

* botany-rework-part-3

* API and mutations

* minor fixes

* Update WeedPestGrowthSystem.cs

* Update plants.yml

* PlantChemicals

* YAMLLinter

* review and some lost code

* YAMLLinter part 2

* plants.yml

* Aaaa tests

* seedId

* clone plant component

* Update clone.yml

* refactor: remove suppress possible null reference exception

* refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup

* Separation of tray and plant

* oops

* PlantingPlant

* a little more cleaning

* oops 2

* botany-rework-part-4

* predict and API

* Field OldAgeDamage

* oops

* YMAL

* YMAL 2

* YMAAAAAL

* Update PlantToxinsSystem.cs

* review

* Update randomMutations.yml

* minor fix design

* Updates the plants visuals not every frame

* bug fixes

* some fixes

* bugfix and renames

* Dirty

* Replace ComponentRegistry

* unnecessary API

* fix merge

* build

* build 2

* Review by AJCM

* del PlantDataComponent and fix harvest

* fix all

* final review

* Update PlantTrayVisualizerSystem.cs

* fix merge

* Update PlantTraitsComponent.cs

* Traits LocId fix

* Update SpawnEntitiesBehavior.cs

* aaaaaaaaa

* fix all part 2

* PlantDataComponent revert

* aoao

* fix all part 3

* Update PlantTraitsComponent.cs

* Update clone.yml

* Reviews

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 21:58:01 +00:00

37 lines
1.3 KiB
C#

using System.Numerics;
using Content.Shared.Random.Helpers;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared.Random;
/// <summary>
/// System containing various content-related random helpers.
/// </summary>
public sealed partial class RandomHelperSystem : EntitySystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private SharedTransformSystem _transform = default!;
public void RandomOffset(EntityUid entity, float minX, float maxX, float minY, float maxY, IRobustRandom? random = null)
{
random ??= SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(entity));
var randomX = random.NextFloat() * (maxX - minX) + minX;
var randomY = random.NextFloat() * (maxY - minY) + minY;
var offset = new Vector2(randomX, randomY);
var xform = Transform(entity);
_transform.SetLocalPosition(entity, xform.LocalPosition + offset, xform);
}
public void RandomOffset(EntityUid entity, float min, float max, IRobustRandom? random = null)
{
RandomOffset(entity, min, max, min, max, random);
}
public void RandomOffset(EntityUid entity, float value, IRobustRandom? random = null)
{
RandomOffset(entity, -value, value, random);
}
}