CatStation/Content.Server/Atmos/Components
Leon Friedrich 56168e592e
Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
..
AirtightComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosExposedComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosFixMarkerComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosPlaqueComponent.cs Removed extra comp name attributes (#6449) 2022-02-08 19:42:49 +11:00
BarotraumaComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
BreathToolComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
FlammableComponent.cs FlammableComponent has an empty Damage field by default. 2022-03-04 17:00:35 +01:00
GasAnalyzableComponent.cs Gas analyzers now analyze gases in pipes (#7112) 2022-03-20 16:10:48 +11:00
GasAnalyzerComponent.cs hands ECS (#7081) 2022-03-17 18:13:31 +11:00
GasMixtureHolderComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
GasTankComponent.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
GridAtmosphereComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
IAtmosphereComponent.cs AtmosDevices can optionally process in space. (#4405) 2021-08-02 21:59:41 +10:00
IgniteOnCollideComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
MovedByPressureComponent.cs Minor atmos optimisations (#6625) 2022-02-20 17:43:20 +11:00
PressureProtectionComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
SpaceAtmosphereComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
TemperatureProtectionComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
UnsimulatedGridAtmosphereComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00