mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* First impl. of appearance TryGetData cleanup * Handful of fixes * DamageVisuals: fix HandleDamage call, inheritdoc * bunch of unused AppearanceSystem instances * Handful more unused appearance systems, inheritdoc * JetpackSystem: Ent<T> * cleanup roundup, more Ent<T> * a few lingering AppearanceSystem.TryGetData calls * more lingering AppearanceData access * Remove unnecessary inheritdoc * once again, with feeling
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Client.Atmos.EntitySystems;
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/// <summary>
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/// The system responsible for updating the appearance of layered gas pipe
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/// </summary>
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public sealed partial class AtmosPipeLayersSystem : SharedAtmosPipeLayersSystem
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{
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[Dependency] private IReflectionManager _reflection = default!;
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[Dependency] private IResourceCache _resourceCache = default!;
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[Dependency] private SpriteSystem _sprite = default!;
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[SubscribeLocalEvent]
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private void OnAppearanceChange(Entity<AtmosPipeLayersComponent> ent, ref AppearanceChangeEvent args)
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{
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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if (args.TryGetData<string>(AtmosPipeLayerVisuals.Sprite, out var spriteRsi) &&
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_resourceCache.TryGetResource(SpriteSpecifierSerializer.TextureRoot / spriteRsi, out RSIResource? resource))
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{
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_sprite.SetBaseRsi((ent, sprite), resource.RSI);
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}
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if (args.TryGetData<Dictionary<string, string>>(AtmosPipeLayerVisuals.SpriteLayers, out var pipeState))
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{
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foreach (var (layerKey, rsiPath) in pipeState)
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{
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if (TryParseKey(layerKey, out var @enum))
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_sprite.LayerSetRsi((ent, sprite), @enum, new ResPath(rsiPath));
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else
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_sprite.LayerSetRsi((ent, sprite), layerKey, new ResPath(rsiPath));
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}
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}
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}
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private bool TryParseKey(string keyString, [NotNullWhen(true)] out Enum? @enum)
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{
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return _reflection.TryParseEnumReference(keyString, out @enum);
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}
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}
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