CatStation/Content.Server/DeviceLinking/Systems/SignalSwitchSystem.cs
AftrLite 4645e40b60
The Respritening - Batch 1 (#44857)
* initial commit
LICENSES / COPYRIGHT ARE NOT FINALIZED.

* test push per ArtisticRoomba

* more progress

* nearly done

* push

* more progress

* second big wave
LICENSING REMAINS INCOMPLETE

* more progress + attributions

* astrotile consistency

* walls attribution pass!

* marble walls, concrete tweaks, attribution fixes

* linter fixes, provisional borders for marble walls

* test fixes

* why is PlatingDamaged load-bearing???

* fixed attribution that flew under the radar, updates to Damaged Plating & Damaged Steel tiles.

* requested changes

* airlock visualizer tweak

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
2026-08-12 17:46:16 +00:00

53 lines
1.8 KiB
C#

using Content.Shared.DeviceLinking.Components;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Server.DeviceLinking.Systems;
public sealed partial class SignalSwitchSystem : EntitySystem
{
[Dependency] private DeviceLinkSystem _deviceLink = default!;
[Dependency] private SharedAppearanceSystem _appearance = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private LockSystem _lock = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignalSwitchComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SignalSwitchComponent, ActivateInWorldEvent>(OnActivated);
}
private void OnInit(EntityUid uid, SignalSwitchComponent comp, ComponentInit args)
{
_deviceLink.EnsureSourcePorts(uid, comp.OnPort, comp.OffPort, comp.StatusPort);
}
private void OnActivated(EntityUid uid, SignalSwitchComponent comp, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
if (_lock.IsLocked(uid))
return;
comp.State = !comp.State;
_deviceLink.InvokePort(uid, comp.State ? comp.OnPort : comp.OffPort);
// only send status if it's a toggle switch and not a button
if (comp.OnPort != comp.OffPort)
{
_deviceLink.SendSignal(uid, comp.StatusPort, comp.State);
_appearance.SetData(uid, SwitchVisuals.Visuals, comp.State);
}
var audioParams = comp.ClickSound?.Params ?? AudioParams.Default;
audioParams = audioParams.WithVariation(0.125f).AddVolume(8f);
_audio.PlayPvs(comp.ClickSound, uid, audioParams);
args.Handled = true;
}
}