mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
227 lines
7.5 KiB
C#
227 lines
7.5 KiB
C#
using System.Buffers;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.DeviceNetwork.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.DeviceNetwork.Systems;
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/// <inheritdoc/>
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public sealed partial class DeviceNetworkSystem : SharedDeviceNetworkSystem
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{
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private SharedTransformSystem _transformSystem = default!;
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[Dependency] private DeviceListSystem _deviceLists = default!;
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[Dependency] private NetworkConfiguratorSystem _configurator = default!;
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[Dependency] private EntityQuery<DeviceNetworkComponent> _deviceQuery = default!;
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/// <summary>
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/// Basically a cache of devices to connect them together faster.
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/// </summary>
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private readonly Dictionary<int, DeviceNet> _networks = new(4);
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/// <summary>
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/// Automatically attempt to connect some devices when a map starts.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnMapInit(Entity<DeviceNetworkComponent> ent, ref MapInitEvent args)
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{
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var device = ent.Comp;
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if (device.ReceiveFrequency == null
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&& device.ReceiveFrequencyId != null
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&& ProtoMan.TryIndex(device.ReceiveFrequencyId, out var receive))
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{
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device.ReceiveFrequency = receive.Frequency;
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}
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if (device.TransmitFrequency == null
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&& device.TransmitFrequencyId != null
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&& ProtoMan.TryIndex(device.TransmitFrequencyId, out var xmit))
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{
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device.TransmitFrequency = xmit.Frequency;
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}
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if (device.AutoConnect)
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ConnectDevice(ent.AsNullable());
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}
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/// <summary>
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/// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnNetworkShutdown(Entity<DeviceNetworkComponent> ent, ref ComponentShutdown args)
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{
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var component = ent.Comp;
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foreach (var list in component.DeviceLists)
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{
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if (Deleted(list))
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return;
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_deviceLists.OnDeviceShutdown(list, ent);
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}
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foreach (var list in component.Configurators)
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{
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if (Deleted(list))
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return;
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_configurator.OnDeviceShutdown(list, ent);
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}
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if (TryGetNetwork(component.DeviceNetId, out var network))
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network.Remove(ent);
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}
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/// <summary>
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/// Try to find a device on a network using its address.
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/// </summary>
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private bool TryGetDevice(int netId, string address, [NotNullWhen(true)] out Device? device)
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{
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device = null;
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if (!TryGetNetwork(netId, out var network)
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|| !network.Devices.TryGetValue(address, out var foundDevice))
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return false;
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device = foundDevice;
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return true;
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}
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/// <summary>
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/// Tries to get an already existing device network, and creates a new network if it doesn't exist.
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/// </summary>
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/// <returns>False if the manager is not initialized.</returns>
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/// <returns></returns>
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private bool TryEnsureNetwork(int netId, [NotNullWhen(true)] out DeviceNet? network)
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{
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network = null;
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if (_networks.TryGetValue(netId, out var deviceNet))
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{
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network = deviceNet;
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return true;
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}
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var newDeviceNet = new DeviceNet(netId, _random);
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_networks[netId] = newDeviceNet;
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network = newDeviceNet;
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return true;
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}
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/// <summary>
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/// Tries to get an already existing network.
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/// </summary>
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/// <returns>False if the manager is not initialized, or the network wasn't found.</returns>
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private bool TryGetNetwork(int netId, [NotNullWhen(true)] out DeviceNet? network)
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{
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network = null;
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if (!_networks.TryGetValue(netId, out var deviceNet))
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return false;
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network = deviceNet;
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return true;
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}
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private void SendPacket<T>(ref DeviceNetworkPacketEvent<T> packet) where T : INetworkPayload
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{
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if (!TryEnsureNetwork(packet.NetId, out var network))
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return;
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if (packet.Address == null)
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{
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// Broadcast to all listening devices
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if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
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{
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var deviceCopy = ArrayPool<Device>.Shared.Rent(devices.Count);
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devices.CopyTo(deviceCopy);
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SendToConnections(deviceCopy.AsSpan(0, devices.Count), packet);
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ArrayPool<Device>.Shared.Return(deviceCopy);
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}
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}
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else
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{
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var totalDevices = 0;
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var hasTargetedDevice = false;
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if (network.ReceiveAllDevices.TryGetValue(packet.Frequency, out var devices))
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{
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totalDevices += devices.Count;
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}
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if (!TryGetDevice(packet.NetId, packet.Address, out var device))
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return;
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if (!device.Value.ReceiveAll &&
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device.Value.ReceiveFrequency == packet.Frequency)
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{
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totalDevices += 1;
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hasTargetedDevice = true;
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}
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var deviceCopy = ArrayPool<Device>.Shared.Rent(totalDevices);
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if (devices != null)
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{
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devices.CopyTo(deviceCopy);
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}
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if (hasTargetedDevice)
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{
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deviceCopy[totalDevices - 1] = device.Value;
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}
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SendToConnections(deviceCopy.AsSpan(0, totalDevices), packet);
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ArrayPool<Device>.Shared.Return(deviceCopy);
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}
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}
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/// <summary>
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/// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
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/// The recipients is set to the modified recipient list.
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/// </summary>
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/// <returns>false if the broadcast was canceled</returns>
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private bool CheckRecipientsList<T>(DeviceNetworkPacketEvent<T> packet, ref HashSet<Device> recipients) where T : INetworkPayload
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{
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if (!packet.Sender.Comp.SendBroadcastAttemptEvent)
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return true;
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var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
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RaiseLocalEvent(packet.Sender, ref beforeBroadcastAttemptEvent, true);
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if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
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return false;
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recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
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return true;
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}
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private void SendToConnections<T>(ReadOnlySpan<Device> connections, DeviceNetworkPacketEvent<T> packet) where T : INetworkPayload
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{
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if (Deleted(packet.Sender))
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{
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return;
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}
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var xform = Transform(packet.Sender);
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var senderPos = _transformSystem.GetWorldPosition(xform);
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foreach (var connection in connections)
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{
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if (connection.Owner == packet.Sender.Owner)
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continue;
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var beforeEv = new BeforePacketSentEvent(packet.NetId,
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packet.Address,
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packet.Frequency,
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packet.SenderAddress,
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packet.Sender,
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xform,
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senderPos);
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RaiseLocalEvent(connection.Owner, ref beforeEv);
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if (beforeEv.Cancelled)
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continue;
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RaiseLocalEvent(connection.Owner, ref packet);
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}
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}
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}
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