mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
132 lines
3.8 KiB
C#
132 lines
3.8 KiB
C#
using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Holiday;
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using Robust.Shared.Configuration;
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namespace Content.Server.Holiday
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{
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public sealed partial class HolidaySystem : EntitySystem
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{
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[Dependency] private IConfigurationManager _configManager = default!;
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[Dependency] private IChatManager _chatManager = default!;
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[Dependency] private SharedAppearanceSystem _appearance = default!;
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[ViewVariables]
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private readonly List<HolidayPrototype> _currentHolidays = new();
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[ViewVariables]
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private bool _enabled = true;
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public override void Initialize()
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{
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Subs.CVar(_configManager, CCVars.HolidaysEnabled, OnHolidaysEnableChange);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
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SubscribeLocalEvent<HolidayVisualsComponent, ComponentInit>(OnVisualsInit);
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}
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public void RefreshCurrentHolidays()
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{
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_currentHolidays.Clear();
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if (!_enabled)
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{
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RaiseLocalEvent(new HolidaysRefreshedEvent(Enumerable.Empty<HolidayPrototype>()));
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return;
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}
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var now = DateTime.Now;
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foreach (var holiday in ProtoMan.EnumeratePrototypes<HolidayPrototype>())
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{
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if (holiday.ShouldCelebrate(now))
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{
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_currentHolidays.Add(holiday);
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}
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}
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RaiseLocalEvent(new HolidaysRefreshedEvent(_currentHolidays));
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}
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public void DoGreet()
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{
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foreach (var holiday in _currentHolidays)
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{
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_chatManager.DispatchServerAnnouncement(holiday.Greet());
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}
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}
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public void DoCelebrate()
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{
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foreach (var holiday in _currentHolidays)
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{
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holiday.Celebrate();
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}
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}
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public IEnumerable<HolidayPrototype> GetCurrentHolidays()
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{
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return _currentHolidays;
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}
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public bool IsCurrentlyHoliday(string holiday)
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{
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if (!ProtoMan.TryIndex(holiday, out HolidayPrototype? prototype))
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return false;
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return _currentHolidays.Contains(prototype);
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}
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private void OnHolidaysEnableChange(bool enabled)
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{
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_enabled = enabled;
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RefreshCurrentHolidays();
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}
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private void OnRunLevelChanged(GameRunLevelChangedEvent eventArgs)
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{
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if (!_enabled)
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return;
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switch (eventArgs.New)
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{
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case GameRunLevel.PreRoundLobby:
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RefreshCurrentHolidays();
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break;
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case GameRunLevel.InRound:
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DoGreet();
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DoCelebrate();
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break;
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case GameRunLevel.PostRound:
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break;
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}
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}
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private void OnVisualsInit(Entity<HolidayVisualsComponent> ent, ref ComponentInit args)
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{
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foreach (var (key, holidays) in ent.Comp.Holidays)
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{
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if (!holidays.Any(h => IsCurrentlyHoliday(h)))
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continue;
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_appearance.SetData(ent, HolidayVisuals.Holiday, key);
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break;
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}
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}
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}
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/// <summary>
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/// Event for when the list of currently active holidays has been refreshed.
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/// </summary>
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public sealed class HolidaysRefreshedEvent : EntityEventArgs
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{
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public readonly IEnumerable<HolidayPrototype> Holidays;
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public HolidaysRefreshedEvent(IEnumerable<HolidayPrototype> holidays)
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{
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Holidays = holidays;
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}
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}
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}
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