CatStation/Content.Server/SensorMonitoring/SensorMonitoringConsoleSystem.cs

296 lines
11 KiB
C#

using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Payloads;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Generation.Teg;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Power.Generation.Teg;
using Content.Shared.SensorMonitoring;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.SensorMonitoring;
public sealed partial class SensorMonitoringConsoleSystem : EntitySystem
{
// TODO: THIS THING IS HEAVILY WIP AND NOT READY FOR GENERAL USE BY PLAYERS.
// Some of the issues, off the top of my head:
// Way too huge network load when opened
// UI doesn't update properly in cases like adding new streams/devices
// Deleting connected devices causes exceptions
// UI sucks. need a way to make basic dashboards like Grafana, and save them.
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private DeviceNetworkSystem _deviceNetwork = default!;
[Dependency] private UserInterfaceSystem _userInterface = default!;
[Dependency] private EntityQuery<DeviceNetworkComponent> _deviceNetworkQuery = default!;
public override void Initialize()
{
base.Initialize();
InitUI();
UpdatesBefore.Add(typeof(UserInterfaceSystem));
SubscribeLocalEvent<SensorMonitoringConsoleComponent, DeviceListUpdateEvent>(DeviceListUpdated);
SubscribeLocalEvent<SensorMonitoringConsoleComponent, ComponentStartup>(ConsoleStartup);
SubscribeLocalEvent<SensorMonitoringConsoleComponent, AtmosDeviceUpdateEvent>(AtmosUpdate);
}
public override void Update(float frameTime)
{
var consoles = EntityQueryEnumerator<SensorMonitoringConsoleComponent>();
while (consoles.MoveNext(out var entityUid, out var comp))
{
UpdateConsole(entityUid, comp);
}
}
private void UpdateConsole(EntityUid uid, SensorMonitoringConsoleComponent comp)
{
var minTime = _gameTiming.CurTime - comp.RetentionTime;
SensorUpdate(uid, comp);
foreach (var data in comp.Sensors.Values)
{
// Cull old data.
foreach (var stream in data.Streams.Values)
{
while (stream.Samples.TryPeek(out var sample) && sample.Time < minTime)
{
stream.Samples.Dequeue();
}
}
}
UpdateConsoleUI(uid, comp);
}
private void ConsoleStartup(EntityUid uid, SensorMonitoringConsoleComponent component, ComponentStartup args)
{
if (TryComp(uid, out DeviceListComponent? network))
UpdateDevices(uid, component, network.Devices, Array.Empty<EntityUid>());
}
private void DeviceListUpdated(
EntityUid uid,
SensorMonitoringConsoleComponent component,
DeviceListUpdateEvent args)
{
UpdateDevices(uid, component, args.Devices, args.OldDevices);
}
private void UpdateDevices(
EntityUid uid,
SensorMonitoringConsoleComponent component,
IEnumerable<EntityUid> newDevices,
IEnumerable<EntityUid> oldDevices)
{
var kept = new HashSet<EntityUid>();
foreach (var newDevice in newDevices)
{
var deviceType = DetectDeviceType(newDevice);
if (deviceType == SensorDeviceType.Unknown)
continue;
kept.Add(newDevice);
var sensor = component.Sensors.GetOrNew(newDevice);
sensor.DeviceType = deviceType;
if (sensor.NetId == 0)
sensor.NetId = MakeNetId(component);
}
foreach (var oldDevice in oldDevices)
{
if (kept.Contains(oldDevice))
continue;
if (component.Sensors.TryGetValue(oldDevice, out var sensorData))
{
component.RemovedSensors.Add(sensorData.NetId);
component.Sensors.Remove(oldDevice);
}
}
}
private SensorDeviceType DetectDeviceType(EntityUid entity)
{
if (HasComp<TegGeneratorComponent>(entity))
return SensorDeviceType.Teg;
if (HasComp<AtmosMonitorComponent>(entity))
return SensorDeviceType.AtmosSensor;
if (HasComp<GasThermoMachineComponent>(entity))
return SensorDeviceType.ThermoMachine;
if (HasComp<GasVolumePumpComponent>(entity))
return SensorDeviceType.VolumePump;
if (HasComp<BatterySensorComponent>(entity))
return SensorDeviceType.Battery;
return SensorDeviceType.Unknown;
}
[SubscribeLocalEvent]
private void OnTegReceived(Entity<SensorMonitoringConsoleComponent> ent, ref DeviceNetworkPacketEvent<TegSensorPayload> args)
{
var payload = args.Data;
if (!ent.Comp.Sensors.TryGetValue(args.Sender, out var sensorData))
return;
// @formatter:off
WriteSample(ent, sensorData, "teg_last_generated", SensorUnit.EnergyJ, payload.LastGeneration);
WriteSample(ent, sensorData, "teg_power", SensorUnit.PowerW, payload.PowerOutput);
if (ent.Comp.DebugStreams)
WriteSample(ent, sensorData, "teg_ramp_pos", SensorUnit.PowerW, payload.RampPosition);
WriteSample(ent, sensorData, "teg_circ_a_in_pressure", SensorUnit.PressureKpa, payload.CirculatorA.InletPressure);
WriteSample(ent, sensorData, "teg_circ_a_in_temperature", SensorUnit.TemperatureK, payload.CirculatorA.InletTemperature);
WriteSample(ent, sensorData, "teg_circ_a_out_pressure", SensorUnit.PressureKpa, payload.CirculatorA.OutletPressure);
WriteSample(ent, sensorData, "teg_circ_a_out_temperature", SensorUnit.TemperatureK, payload.CirculatorA.OutletTemperature);
WriteSample(ent, sensorData, "teg_circ_b_in_pressure", SensorUnit.PressureKpa, payload.CirculatorB.InletPressure);
WriteSample(ent, sensorData, "teg_circ_b_in_temperature", SensorUnit.TemperatureK, payload.CirculatorB.InletTemperature);
WriteSample(ent, sensorData, "teg_circ_b_out_pressure", SensorUnit.PressureKpa, payload.CirculatorB.OutletPressure);
WriteSample(ent, sensorData, "teg_circ_b_out_temperature", SensorUnit.TemperatureK, payload.CirculatorB.OutletTemperature);
// @formatter:on
}
[SubscribeLocalEvent]
private void OnAtmosSensorReceived(Entity<SensorMonitoringConsoleComponent> ent, ref DeviceNetworkPacketEvent<AtmosMonitorDataPayload> args)
{
var payload = args.Data.Data;
if (!ent.Comp.Sensors.TryGetValue(args.Sender, out var sensorData))
return;
// @formatter:off
WriteSample(ent, sensorData, "atmo_pressure", SensorUnit.PressureKpa, payload.Pressure);
WriteSample(ent, sensorData, "atmo_temperature", SensorUnit.TemperatureK, payload.Temperature);
// @formatter:on
}
[SubscribeLocalEvent]
private void OnThermoMachineReceived(Entity<SensorMonitoringConsoleComponent> ent, ref DeviceNetworkPacketEvent<GasThermoMachineDataPayload> args)
{
var payload = args.Data;
if (!ent.Comp.Sensors.TryGetValue(args.Sender, out var sensorData))
return;
// @formatter:off
WriteSample(ent, sensorData, "abs_energy_delta", SensorUnit.EnergyJ, MathF.Abs(payload.EnergyDelta));
// @formatter:on
}
[SubscribeLocalEvent]
private void OnVolumePipeReceived(Entity<SensorMonitoringConsoleComponent> ent, ref DeviceNetworkPacketEvent<GasVolumePumpDataPayload> args)
{
var payload = args.Data;
if (!ent.Comp.Sensors.TryGetValue(args.Sender, out var sensorData))
return;
// @formatter:off
WriteSample(ent, sensorData, "moles_transferred", SensorUnit.Moles, payload.LastMolesTransferred);
// @formatter:on
}
[SubscribeLocalEvent]
private void OnBatteryReceived(Entity<SensorMonitoringConsoleComponent> ent, ref DeviceNetworkPacketEvent<BatterySensorDataPayload> args)
{
if (!ent.Comp.Sensors.TryGetValue(args.Sender, out var sensorData))
return;
var batteryData = args.Data.Data;
// @formatter:off
WriteSample(ent, sensorData, "charge", SensorUnit.EnergyJ, batteryData.Charge);
WriteSample(ent, sensorData, "charge_max", SensorUnit.EnergyJ, batteryData.MaxCharge);
WriteSample(ent, sensorData, "receiving", SensorUnit.PowerW, batteryData.Receiving);
WriteSample(ent, sensorData, "receiving_max", SensorUnit.PowerW, batteryData.MaxReceiving);
WriteSample(ent, sensorData, "supplying", SensorUnit.PowerW, batteryData.Supplying);
WriteSample(ent, sensorData, "supplying_max", SensorUnit.PowerW, batteryData.MaxSupplying);
// @formatter:on
}
private void WriteSample(
SensorMonitoringConsoleComponent component,
SensorMonitoringConsoleComponent.SensorData sensorData,
string streamName,
SensorUnit unit,
float value)
{
var stream = sensorData.Streams.GetOrNew(streamName);
stream.Unit = unit;
if (stream.NetId == 0)
stream.NetId = MakeNetId(component);
var time = _gameTiming.CurTime;
stream.Samples.Enqueue(new SensorSample(time, value));
}
private static int MakeNetId(SensorMonitoringConsoleComponent component)
{
return ++component.IdCounter;
}
private void AtmosUpdate(
EntityUid uid,
SensorMonitoringConsoleComponent comp,
AtmosDeviceUpdateEvent args)
{
foreach (var (ent, data) in comp.Sensors)
{
// Send network requests for new data!
INetworkPayload payload;
switch (data.DeviceType)
{
case SensorDeviceType.Teg:
case SensorDeviceType.AtmosSensor:
case SensorDeviceType.ThermoMachine:
case SensorDeviceType.VolumePump:
payload = new AtmosSyncPayload();
break;
default:
// Unknown device type, don't do anything.
continue;
}
var address = _deviceNetworkQuery.GetComponent(ent);
_deviceNetwork.SendPacket(uid, address.Address, ref payload);
}
}
private void SensorUpdate(EntityUid uid, SensorMonitoringConsoleComponent comp)
{
foreach (var (ent, data) in comp.Sensors)
{
// Send network requests for new data!
INetworkPayload payload;
switch (data.DeviceType)
{
case SensorDeviceType.Battery:
payload = new BatterySensorSyncPayload();
break;
default:
// Unknown device type, don't do anything.
continue;
}
var address = _deviceNetworkQuery.GetComponent(ent);
_deviceNetwork.SendPacket(uid, address.Address, ref payload);
}
}
}