..
Abilities
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Access
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
ActionBlocker
Don't process paused MoverControllers ( #39444 )
2025-12-20 19:24:04 +00:00
Actions
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Administration
Killsign cleanup ( #41845 )
2025-12-14 02:04:28 +00:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
fix AI battery alert ( #41879 )
2025-12-16 18:48:20 +00:00
AlertLevel
Ame
Predict AME Fuel Examine ( #38018 )
2025-06-03 13:51:50 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Anomaly
Admin Anomaly Scanner ( #42443 )
2026-01-16 22:08:52 +00:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
APC
Reapply "Trip APCs when they exceed a power limit ( #41377 )" ( #41789 )
2025-12-08 10:35:11 +00:00
Arcade
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Atmos
Atmos GasSpecificHeats in shared ( #42136 )
2026-01-14 15:21:04 -08:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Predict BarSignBoundUserinterface ( #42364 )
2026-01-11 22:48:01 +00:00
Beam
Bed
Predict BedSystem ( #41686 )
2025-12-03 19:44:17 +00:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Blocking
Physics Assert in SharedMoverController ( #37970 )
2025-12-22 02:42:39 +00:00
Body
Fix hideable humanoid layers ( #42553 )
2026-01-20 22:24:09 +00:00
Botany
Bql
Buckle
Add craft for bonfire and bonfire with stake ( #42211 )
2026-01-09 04:00:36 +00:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
Cabinet
Make a lot more puddle stuff predicted ( #38871 )
2025-10-18 17:41:56 +00:00
Camera
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
CardboardBox
Cargo
Add bank toolshed commands ( #40614 )
2025-10-15 15:10:25 +00:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
CCVar
Tile Stacking - attempt 2 ( #42543 )
2026-01-20 20:35:47 +00:00
Changeling
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
ChangeNameInContainer
CharacterInfo
Charges
Rejuvenating Resets Item Charges ( #41165 )
2025-10-30 03:17:13 +00:00
Chasm
Being grappled with a grapple gun allows you to cross chasms ( #39983 )
2025-09-07 17:34:00 -07:00
Chat
Fix warnings ( #42175 )
2025-12-30 23:49:32 +00:00
Chemistry
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
Climbing
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Clock
Cloning
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Clothing
Fix hideable humanoid layers ( #42553 )
2026-01-20 22:24:09 +00:00
Clumsy
Merge Injector & Hypospray Systems & Components ( #41833 )
2025-12-20 23:58:26 +00:00
Cluwne
Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. ( #40466 )
2025-10-10 20:17:24 +00:00
CombatMode
Allow pacifists to use disabling modes of energy magnum and energy shotgun ( #41029 )
2025-10-30 19:19:36 +00:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Computer
Configurable
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Construction
Fix flatpacker exploit ignoring board costs ( #42445 )
2026-01-16 00:22:24 +00:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Containers
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
Contraband
Add support for contraband text to the reagent guidebook ( #37113 )
2025-09-10 15:30:53 +02:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-09-23 14:52:51 +12:00
Crayon
Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. ( #40575 )
2025-10-10 19:45:48 +00:00
CrewManifest
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
CriminalRecords
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
Cuffs
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Damage
Add origin member to class ( #41250 )
2026-01-07 22:31:13 +00:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Delivery
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
Destructible
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Adding a random gate ( #41627 )
2025-12-14 19:15:22 +00:00
DeviceNetwork
Xenoborg jammer now ignores xenoborg associated frequencies ( #38005 )
2025-09-24 17:02:46 -05:00
Devour
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
DisplacementMap
Handle inventory template updating V2 ( #39246 )
2025-07-27 23:05:58 +02:00
Disposal
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
DoAfter
Defibs will now also shock anyone still interacting with the target. ( #35998 )
2025-11-22 23:44:26 +00:00
Doors
Make door bolting powergaming no longer relevant anymore ( #41138 )
2025-12-09 12:50:50 +00:00
DragDrop
Dragon
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
Drowsiness
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
Drugs
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
Drunk
Fix Being Drunk! ( #41002 )
2025-10-21 20:12:36 +00:00
Effects
Electrocution
Examination verb for insuls ( #42444 )
2026-01-20 15:46:49 +00:00
Emag
[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed ( #38664 )
2025-07-03 22:08:45 -07:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Adjust various traitor explosives ( #42477 )
2026-01-19 21:54:12 +00:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityConditions
Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes ( #41163 )
2025-11-06 21:34:53 +00:00
EntityEffects
Traitor Chemicals Rebalance ( #42484 )
2026-01-19 22:17:10 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
EntityTable
Multiantag Gamemode ( #37783 )
2025-08-15 16:06:51 +02:00
Entry
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2025-12-05 15:51:48 +00:00
Eui
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Exchanger
Execution
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Explosion
Ignite atmosphere on explosions ( #41262 )
2025-12-15 23:27:40 +00:00
Eye
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Fax
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
FingerprintReader
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Flash
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Fluids
Spray bottles with visible reagent contents ( #42155 )
2026-01-12 22:01:35 +00:00
Foldable
Predict thieving beacon ( #39610 )
2026-01-05 12:17:17 +00:00
Follower
Remove Aghosts from "Warp to Most Followed" ( #41448 )
2025-11-15 23:18:11 +00:00
Forensics
Predict InjectorSystem ( #39976 )
2025-09-01 18:24:37 +03:00
Friction
Physics Assert in SharedMoverController ( #37970 )
2025-12-22 02:42:39 +00:00
Friends
GameTicking
Main menu art credit system ( #41328 )
2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost
Move BrainSystem and necessary components to Shared ( #40499 )
2025-10-07 13:10:21 +00:00
GhostKick
Gibbing
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Glue
Predict GlueSystem ( #39079 )
2025-07-30 12:57:50 -07:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
Gravity
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
Make crawl speed depend on your free hand count ( #41458 )
2025-11-16 23:48:25 +00:00
HealthExaminable
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Holiday
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Humanoid
Fix hideable humanoid layers ( #42553 )
2026-01-20 22:24:09 +00:00
IconSmoothing
IdentityManagement
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Voice mask effects are toggleable and hide your accent ( #41965 )
2025-12-26 02:47:05 +00:00
Info
Input
Add keybinds for openening a specified component in VV ( #41348 )
2025-11-12 23:10:48 +00:00
Instruments
sanitize MIDI parser ( #38806 )
2025-07-07 14:23:45 +02:00
Intellicard /Components
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-08-08 21:56:01 +03:00
Interaction
Physics Assert in SharedMoverController ( #37970 )
2025-12-22 02:42:39 +00:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-06-02 13:09:45 +02:00
Inventory
Fix inventory contents not being dropped on gibbing ( #42504 )
2026-01-18 21:08:15 +00:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Item
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Jaunt
Jittering
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Kitchen
Fix handheld grinder and reaction mixer audio stacking ( #42498 )
2026-01-20 21:11:40 +00:00
Labels
Hand labeler can always remove labels ( #40330 )
2025-12-13 19:01:00 +00:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Light
Predict borgs ( #41600 )
2025-11-30 10:25:22 +00:00
Lightning
Localizations
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Lock
Force-prying crit borgs opens borg panel ( #42460 )
2026-01-22 09:44:31 +00:00
Lube
MachineLinking
Machines
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
MagicMirror
Fix MagicMirror UI ( #42544 )
2026-01-20 11:59:58 +00:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Maps
Tile Stacking - attempt 2 ( #42543 )
2026-01-20 20:35:47 +00:00
MapText
MassMedia
Materials
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Maths
Mech
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Medical
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
MedicalScanner
Cryo pod UI ( #41850 )
2026-01-15 17:52:03 +00:00
Mind
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Mindshield
Cleanup subdermal implant code ( #39755 )
2025-08-20 13:52:03 +02:00
Mining
Mobs
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
Module
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
MouseRotator
Fix mouse rotator error spam ( #39071 )
2025-07-20 01:16:40 +02:00
Mousetrap
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Movement
[Staging] Let admins ignore the laws of physics again. ( #42221 )
2026-01-03 20:39:17 +01:00
NameIdentifier
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Adds EMP Resistance component, gives it to ninja suit and headset ( #42334 )
2026-01-13 13:30:53 +00:00
NodeContainer
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
NPC
Forbid string literals for NpcFactionSystem methods ( #38140 )
2025-06-08 00:39:18 +02:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2025-12-12 00:58:51 +00:00
NukeOps
Nutrition
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Objectives
Predict thieving beacon ( #39610 )
2026-01-05 12:17:17 +00:00
Overlays
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Paper
Revert "Added Kill Tome (Death Note). ( #39011 )"
2025-08-03 22:03:43 +02:00
Parallax
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
ParcelWrap
Make parcelwrap able to wrap humanoids ( #40911 )
2025-10-15 20:19:34 +00:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload
Make Modular Grenades with Chemical payload respect their trigger delay ( #39905 )
2025-08-27 00:26:13 +02:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Physics
Conveyors spin fix ( #37468 )
2025-11-08 20:29:08 +00:00
Pinpointer
Add the ability for station maps to track grids they are not on ( #41248 )
2026-01-12 02:47:47 +00:00
Placeable
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Players
Antag Rolebans ( #35966 )
2025-09-17 23:59:07 +02:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph
Chameleon Projector Battery, Price Decrease ( #42271 )
2026-01-07 05:51:44 +00:00
Popups
PopupOnTrigger ( #39913 )
2025-09-10 20:01:03 +03:00
Power
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
PowerCell
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Prayer
Preferences
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Procedural
Revert biome rework ( #38724 )
2025-07-03 20:48:04 +02:00
Projectiles
TriggerOn(Un)Embed ( #41720 )
2025-12-08 04:20:42 +00:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Prying
Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan ( #40419 )
2025-09-17 15:03:51 +02:00
Puppet
Radiation
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) ( #41065 )
2025-10-24 09:10:19 +00:00
Radio
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Random
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
RatKing
Change default Rat King order from 'Loose' to 'Follow' ( #41680 )
2025-12-03 03:25:03 +00:00
RCD
"Fix RCD light spam, bypass of indestructible tiles and some plating fixes" - Tile Stacking got merged, time to bring back the RCD fix ( #42556 )
2026-01-20 21:48:30 +00:00
ReagentSpeed
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
Remotes
fix electrify sound effects being reversed ( #42294 )
2026-01-08 14:35:39 +00:00
Repairable
Repairing borgs now takes multiple doafters ( #41638 )
2025-12-15 12:15:22 +00:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Revert "feat: RnD tech research console now have reroll feature ( #32931 )"
2026-01-04 17:28:09 +01:00
Resist
Respawn
RetractableItemAction
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Revenant
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Robotics
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Rootable
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Sandbox
SecretLocks
Add voice locks to various hidden syndicate items ( #39310 )
2025-08-10 11:10:13 -07:00
Security
Fix GenpopLockerBoundUserInterface prediction ( #42365 )
2026-01-12 02:58:56 +00:00
SelectableComponentAdder
Syndicate locks are now selectable ( #39532 )
2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture
Fix sericulture zombies ( #40279 )
2025-10-14 23:08:00 +00:00
Shuttles
Merge IFF controls into one control. Make syndicate IFF turned off by default. ( #42104 )
2025-12-27 14:18:45 +00:00
Silicons
Medibot doAfter and some other improvements ( #32932 )
2026-01-20 20:37:51 +00:00
Singularity
Fix for Tesla Twins Miniboss ( #41199 )
2025-10-31 20:23:28 +00:00
Slippery
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
SmartFridge
feat: allow removing empty smart fridge entries ( #39195 )
2026-01-09 14:48:38 +00:00
SMES
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Sound
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Speech
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
Spillable
SprayPainter
Colour picker, palettes, & other spraypainter stuff ( #41943 )
2026-01-22 17:33:21 +00:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
fix repeated scale visuals removal/ensuring ( #39432 )
2025-08-06 20:54:50 +02:00
SSDIndicator
fix: dirty SSD indicator comp on mapinit ( #38891 )
2025-07-22 17:40:15 +02:00
Stacks
Fix eating the whole stack of uranium. ( #41092 )
2025-10-26 00:58:17 +00:00
Standing
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
Station
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
StationRecords
Predict identity ( #40185 )
2025-09-24 01:32:20 +02:00
StatusEffect
feat: add a component for rejuvenateable status effects ( #39025 )
2025-07-24 17:13:29 +02:00
StatusEffectNew
Status Effects Toolshed ( #41670 )
2025-12-30 21:41:57 +00:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
StepTrigger
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Sticky
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Storage
cleanup EntityStorageSystem ( #40163 )
2025-12-02 18:33:40 +00:00
Store
Add Changeling DNA store ( #41632 )
2025-12-01 12:21:52 +00:00
StoreDiscount /Components
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
StoryGen
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Strip
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Stunnable
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
SubFloor
feat: allow admins to interact under subfloors ( #38813 )
2025-07-10 13:14:37 +02:00
SurveillanceCamera
Camera map ( #39684 )
2026-01-15 21:21:55 +00:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Tabletop
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Cleanup: Remove `TelephoneComponent.RequiresPower` ( #38823 )
2025-07-07 17:55:09 +02:00
Teleportation
Fix dev crash when alt+clicking portals ( #37540 )
2025-09-23 19:04:53 -05:00
Temperature
Guard against div/0 for HeatContainerHelpers ( #42213 )
2026-01-02 12:22:56 +00:00
Tests
Allow InteractionTests to load other maps ( #41226 )
2025-11-01 04:00:17 +00:00
TextScreen
Thief
Thieving beacons automatically set coordinates when unfolded. ( #42520 )
2026-01-19 09:02:22 +00:00
Throwing
Cleanup warnings: CS0114, CS0414, CS0618 ( #41578 )
2025-12-05 15:53:07 +00:00
Tiles
Tile Stacking - attempt 2 ( #42543 )
2026-01-20 20:35:47 +00:00
Timing
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-08-05 18:34:41 -07:00
Tools
Janiborg Module Cleanup ( #42330 )
2026-01-11 04:06:06 +00:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Traits
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Trigger
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Turrets
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Udder
UserInterface
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Vapor
VendingMachines
Fix broken vending machine UI behavior ( #42110 )
2025-12-28 00:57:02 +00:00
Verbs
Fix EquipmentVerbs not showing up in strip menu ( #41631 )
2025-11-30 05:07:51 +00:00
VoiceMask
Voice mask effects are toggleable and hide your accent ( #41965 )
2025-12-26 02:47:05 +00:00
Voting
Wagging
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Wall
Warps
Predict warp point location examines. ( #39402 )
2025-08-05 20:26:41 +02:00
Weapons
Grappling gun rope visual change ( #42207 )
2026-01-07 16:05:58 +00:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-06-09 02:09:42 +02:00
Whistle
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Whitelist
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Wieldable
Fix wielding two-handed items with only one hand ( #40966 )
2025-10-24 07:25:42 +00:00
Wires
localization support to air alarms, wire panels and more ( #39307 )
2025-08-05 17:13:04 +02:00
Xenoarchaeology
Minor Knock spell refactor + fix its obstruction check ( #41447 )
2025-11-15 23:07:14 +00:00
Xenoborgs /Components
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Zombies
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Content.Shared.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs